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Which is better: Character death or item destruction?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 3196498" data-attributes="member: 545"><p>I have seen this effect in play, and the difference can be startling.</p><p></p><p>I am in one campaign where the DM seems to believe we are at standard wealth. We are probably close to 90% but only if you assess every single last random potion and third +1 weapon at full market value. And then there is all the weird cruft padding the total.</p><p></p><p>I could easily build an equally or more effective PC with 50% of standard wealth buying items from the DMG.</p><p></p><p>One of the players created a new PC at standard wealth and his raw combat ability is a good 1.5 levels higher than the party average. He is a meatshield, but he is certainly much more fun and effective outside of combat than is typical for meatshields.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 3196498, member: 545"] I have seen this effect in play, and the difference can be startling. I am in one campaign where the DM seems to believe we are at standard wealth. We are probably close to 90% but only if you assess every single last random potion and third +1 weapon at full market value. And then there is all the weird cruft padding the total. I could easily build an equally or more effective PC with 50% of standard wealth buying items from the DMG. One of the players created a new PC at standard wealth and his raw combat ability is a good 1.5 levels higher than the party average. He is a meatshield, but he is certainly much more fun and effective outside of combat than is typical for meatshields. [/QUOTE]
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Which is better: Character death or item destruction?
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