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General Tabletop Discussion
*TTRPGs General
Which is better for tabletop-online? Klooge or Fantasy Grounds?
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<blockquote data-quote="Festivus" data-source="post: 2835075" data-attributes="member: 34532"><p>I like Fantasy Grounds because it's so light. I don't do any of the prep work some folks do, I usually just scan in the map (it can be jpg, gif, bmp, png, whatever) and then use the system as a virtual tabletop. I don't even use the combat planner they include, preferring good old index cards for keeping things straight. </p><p></p><p>Because FG is so light on rules enforcement, it was easy for us to run a Call of Cthulhu game, or a Boot Hill game online and not have to worry about the medium getting in the way.</p><p></p><p>FG is customizable, if I wanted to invest a little time I could make custom character sheets and rulesets for other games, but as I said, I prefer to keep it as just what it is, a virtual table. Using it this way is remarkably simple to use, and I could get any adventure up and running in a few minutes (just need to scan the maps)</p><p></p><p>Lastly, for voice chat I use ventrilo. Because my young son is asleep in the crib next to me later in our gaming sessions I usually just have the players speak / type while I type responses but havng voice speeds up online play tremendously. If you can, I suggest some sort of voice over IP chatting be included. One last comment about voice chat, make sure everyone uses a headset and sets up a hotkey to activate it. Otherwise you get wierd echos and background noises nobody wants to hear or voice dropouts when their voice trails off.</p></blockquote><p></p>
[QUOTE="Festivus, post: 2835075, member: 34532"] I like Fantasy Grounds because it's so light. I don't do any of the prep work some folks do, I usually just scan in the map (it can be jpg, gif, bmp, png, whatever) and then use the system as a virtual tabletop. I don't even use the combat planner they include, preferring good old index cards for keeping things straight. Because FG is so light on rules enforcement, it was easy for us to run a Call of Cthulhu game, or a Boot Hill game online and not have to worry about the medium getting in the way. FG is customizable, if I wanted to invest a little time I could make custom character sheets and rulesets for other games, but as I said, I prefer to keep it as just what it is, a virtual table. Using it this way is remarkably simple to use, and I could get any adventure up and running in a few minutes (just need to scan the maps) Lastly, for voice chat I use ventrilo. Because my young son is asleep in the crib next to me later in our gaming sessions I usually just have the players speak / type while I type responses but havng voice speeds up online play tremendously. If you can, I suggest some sort of voice over IP chatting be included. One last comment about voice chat, make sure everyone uses a headset and sets up a hotkey to activate it. Otherwise you get wierd echos and background noises nobody wants to hear or voice dropouts when their voice trails off. [/QUOTE]
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Community
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Which is better for tabletop-online? Klooge or Fantasy Grounds?
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