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General Tabletop Discussion
*TTRPGs General
Which is better for tabletop-online? Klooge or Fantasy Grounds?
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<blockquote data-quote="Emirikol" data-source="post: 2837064" data-attributes="member: 10638"><p>Here's what I think I'd find important when looking at a product:</p><p></p><p>1. Ease of learning the system for the DM and players. You shouldn't have to know ANYTHING technical to use a program. You should just be able to fill in the blanks and click.</p><p>2. Absolute compatability with 3.5</p><p>3. Room for a couple of house rules, supplemental classes, feats </p><p>4. Faster combats than tabletop</p><p>5. Communications with players and NPC's should either show the players' face or a picture of their PC when they speak so that you know who's talking without guessing.</p><p>6. Ability to place "2D" elements that mark 3-D things (either automatic or DM-input) to keep combats from being boring toe to toe "movehere-movethere" combats. I'm not talking 3D graphics, just the "markers" for them.</p><p>7. Large visual area for the action.</p><p></p><p>I really like the idea of a Tabletop-Online rather than something mindlessly arcade like DDO or horribly time-consuming like NWN (there are times I want to be mindless..don't get me wrong <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. </p><p></p><p>I still want to be the DM and be able to upload a map and a game quickly and go. Tweaks should be a capable afterwards, not the standard.</p><p></p><p>How do Fantasy Grounds and Klooge do that well? Where can they improve?</p><p></p><p>jh</p><p></p><p></p><p></p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 2837064, member: 10638"] Here's what I think I'd find important when looking at a product: 1. Ease of learning the system for the DM and players. You shouldn't have to know ANYTHING technical to use a program. You should just be able to fill in the blanks and click. 2. Absolute compatability with 3.5 3. Room for a couple of house rules, supplemental classes, feats 4. Faster combats than tabletop 5. Communications with players and NPC's should either show the players' face or a picture of their PC when they speak so that you know who's talking without guessing. 6. Ability to place "2D" elements that mark 3-D things (either automatic or DM-input) to keep combats from being boring toe to toe "movehere-movethere" combats. I'm not talking 3D graphics, just the "markers" for them. 7. Large visual area for the action. I really like the idea of a Tabletop-Online rather than something mindlessly arcade like DDO or horribly time-consuming like NWN (there are times I want to be mindless..don't get me wrong ;). I still want to be the DM and be able to upload a map and a game quickly and go. Tweaks should be a capable afterwards, not the standard. How do Fantasy Grounds and Klooge do that well? Where can they improve? jh .. [/QUOTE]
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Which is better for tabletop-online? Klooge or Fantasy Grounds?
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