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Which is better for tabletop-online? Klooge or Fantasy Grounds?
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<blockquote data-quote="DMFTodd" data-source="post: 2837393" data-attributes="member: 1202"><p>>> 1. Ease of learning the system for the DM and players. You shouldn't have to know ANYTHING technical to use a program</p><p></p><p>Good luck with that. The players-side of things is usually easy but the DM is going to have to know his IP address and know a little bit about firewalls if he's running one. The programs that are web-only (ScreenMonkey for example), might get you around that. </p><p></p><p>>> 2. Absolute compatability with 3.5</p><p>>> 3. Room for a couple of house rules, supplemental classes, feats </p><p></p><p>I don't think any of these programs really deal with the rules of the game. They just let you roll dice one way or another. </p><p></p><p>>> 4. Faster combats than tabletop</p><p></p><p>Ahh, that does seperate some of the programs. Klooge's double-click to open the die roller, click the attack/damage you want, is very fast. As I noted, especially for high level play, I find klooge faster than tabletop. </p><p></p><p>>> 5. Communications with players and NPC's should either show the players' face or a picture of their PC when they speak so that you know who's talking without guessing.</p><p></p><p>I'm able to recognize the player's voices. If you're playing at the table, do you have to see their lips moving to know who's talking? I don't see this as an issue. </p><p></p><p>>> 6. Ability to place "2D" elements that mark 3-D things</p><p></p><p>In klooge, you can set the altitude for an icon, a blue bar appears next to them, and the program calculates the distance for you taking into account altitude differences. You can also draw on the maps you've scanned in so you could for example, mark the area of the cave that is 20' higher. </p><p></p><p>>> 7. Large visual area for the action.</p><p></p><p>Klooge can hide all of the toolbars and menu so that your entire screen is just the map.</p></blockquote><p></p>
[QUOTE="DMFTodd, post: 2837393, member: 1202"] >> 1. Ease of learning the system for the DM and players. You shouldn't have to know ANYTHING technical to use a program Good luck with that. The players-side of things is usually easy but the DM is going to have to know his IP address and know a little bit about firewalls if he's running one. The programs that are web-only (ScreenMonkey for example), might get you around that. >> 2. Absolute compatability with 3.5 >> 3. Room for a couple of house rules, supplemental classes, feats I don't think any of these programs really deal with the rules of the game. They just let you roll dice one way or another. >> 4. Faster combats than tabletop Ahh, that does seperate some of the programs. Klooge's double-click to open the die roller, click the attack/damage you want, is very fast. As I noted, especially for high level play, I find klooge faster than tabletop. >> 5. Communications with players and NPC's should either show the players' face or a picture of their PC when they speak so that you know who's talking without guessing. I'm able to recognize the player's voices. If you're playing at the table, do you have to see their lips moving to know who's talking? I don't see this as an issue. >> 6. Ability to place "2D" elements that mark 3-D things In klooge, you can set the altitude for an icon, a blue bar appears next to them, and the program calculates the distance for you taking into account altitude differences. You can also draw on the maps you've scanned in so you could for example, mark the area of the cave that is 20' higher. >> 7. Large visual area for the action. Klooge can hide all of the toolbars and menu so that your entire screen is just the map. [/QUOTE]
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Which is better for tabletop-online? Klooge or Fantasy Grounds?
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