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General Tabletop Discussion
*TTRPGs General
Which is better for tabletop-online? Klooge or Fantasy Grounds?
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<blockquote data-quote="allenrmaher" data-source="post: 2839170" data-attributes="member: 34742"><p>I have used kLoOge and OpenRPG for non d20 and d20 games. </p><p></p><p>OpenRPG is a great starting place, because the buy in is so little. I am a fan of open source in general and this product is highly functional. For people who use MERP, Rolemaster and other non d20 games it is a very nice program.</p><p></p><p>The limitations have been well stated, but if you can handle XML and HTML and put up your own apache server (a trivial exercise for any linux user)... it is not bad at all.</p><p></p><p>I almost always now use kLoOge... I run a regualr HARP (from ICE) game and play in a few others. There was not much support for it in the beginning, but myself and a few others really put in the effort to write a good definition and we squeezed the non d20 system in pretty well. The feature set is great, we have even begun adding java scripting to do much of the calculations for us so that the HARP. (very nice) The klooge community is good (as is the openrpg one) and support is usually swift. There are still many things you have to learn to adapt a non d20 system to klooge but it can be done and for us it has been good.</p><p></p><p>I have tried numerous times to get FG to work... but unfortunately it is a windows only product, which is sad because it looks decent. My gaming group has three flavours of *nix users so a windows only program that can't run under wine is out of the question for us.</p><p></p><p>Try the free one first, then play through the demos... there are lots of comunity resources available for the various systems so keep your eyes open.</p></blockquote><p></p>
[QUOTE="allenrmaher, post: 2839170, member: 34742"] I have used kLoOge and OpenRPG for non d20 and d20 games. OpenRPG is a great starting place, because the buy in is so little. I am a fan of open source in general and this product is highly functional. For people who use MERP, Rolemaster and other non d20 games it is a very nice program. The limitations have been well stated, but if you can handle XML and HTML and put up your own apache server (a trivial exercise for any linux user)... it is not bad at all. I almost always now use kLoOge... I run a regualr HARP (from ICE) game and play in a few others. There was not much support for it in the beginning, but myself and a few others really put in the effort to write a good definition and we squeezed the non d20 system in pretty well. The feature set is great, we have even begun adding java scripting to do much of the calculations for us so that the HARP. (very nice) The klooge community is good (as is the openrpg one) and support is usually swift. There are still many things you have to learn to adapt a non d20 system to klooge but it can be done and for us it has been good. I have tried numerous times to get FG to work... but unfortunately it is a windows only product, which is sad because it looks decent. My gaming group has three flavours of *nix users so a windows only program that can't run under wine is out of the question for us. Try the free one first, then play through the demos... there are lots of comunity resources available for the various systems so keep your eyes open. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Which is better for tabletop-online? Klooge or Fantasy Grounds?
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