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General Tabletop Discussion
*TTRPGs General
Which is better: per encounter or per day?
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<blockquote data-quote="RangerWickett" data-source="post: 2995262" data-attributes="member: 63"><p>An idea I've had is to take the 'Magic: the Gathering' approach to powers. I don't quite know how to implement it, but you'd basically get access to better and stronger abilities as combat progressed, the same way that in magic, you start the game with low-cost spells, and eventually develop enough mana to cast powerful spells.</p><p></p><p>I think in this hypothetical system you'd still have per-day abilities, that would go along with the charged-up per-encounter ones. Maybe you'd have some powers that you can use 3/day regardless of your current 'mana,' but if you have been fighting a while and your mana is high enough, you can use them without expending one of your charges.</p><p></p><p>I think that could work for game balance, with some tweaking, but I don't know what the logic behind it would be. Maybe something like, for wizards it takes time to summon your power, and if you rush it you can burn yourself out; while for warriors, you need to get into the groove of combat and become familiar with your environment and foes before it's safe to try any off-the-wall combat maneuvers.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2995262, member: 63"] An idea I've had is to take the 'Magic: the Gathering' approach to powers. I don't quite know how to implement it, but you'd basically get access to better and stronger abilities as combat progressed, the same way that in magic, you start the game with low-cost spells, and eventually develop enough mana to cast powerful spells. I think in this hypothetical system you'd still have per-day abilities, that would go along with the charged-up per-encounter ones. Maybe you'd have some powers that you can use 3/day regardless of your current 'mana,' but if you have been fighting a while and your mana is high enough, you can use them without expending one of your charges. I think that could work for game balance, with some tweaking, but I don't know what the logic behind it would be. Maybe something like, for wizards it takes time to summon your power, and if you rush it you can burn yourself out; while for warriors, you need to get into the groove of combat and become familiar with your environment and foes before it's safe to try any off-the-wall combat maneuvers. [/QUOTE]
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Community
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Which is better: per encounter or per day?
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