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General Tabletop Discussion
*TTRPGs General
Which is better: per encounter or per day?
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<blockquote data-quote="Victim" data-source="post: 2995470" data-attributes="member: 78"><p>I like both the tactical and strategic resource systems, but they tend to reward different playing styles - the strategically constrained character will want to rest often to replenish his powers, while the character with per encounter abilities wants to keep going. In a game of strategic resource management, a character with nearly unlimited abilities can be problematic - witness the complaints about the warlock. There are similar problems in the other direction. So the resource system should fit the style of the game.</p><p></p><p>I don't really see RW's idea as being relevant here. It could work with strategic resources - even a character building up to high value actions needs to be careful about exhausting her powers - another tactical limiter (only so many spells in a short time before local mana is exhausted or something), or by itself with actions as the only currency. What it does is change the tactical model of the game from an alpha strike kind of attack to an escalating one. But there's alot of ways to screw that kind of system up, in my opinion.</p></blockquote><p></p>
[QUOTE="Victim, post: 2995470, member: 78"] I like both the tactical and strategic resource systems, but they tend to reward different playing styles - the strategically constrained character will want to rest often to replenish his powers, while the character with per encounter abilities wants to keep going. In a game of strategic resource management, a character with nearly unlimited abilities can be problematic - witness the complaints about the warlock. There are similar problems in the other direction. So the resource system should fit the style of the game. I don't really see RW's idea as being relevant here. It could work with strategic resources - even a character building up to high value actions needs to be careful about exhausting her powers - another tactical limiter (only so many spells in a short time before local mana is exhausted or something), or by itself with actions as the only currency. What it does is change the tactical model of the game from an alpha strike kind of attack to an escalating one. But there's alot of ways to screw that kind of system up, in my opinion. [/QUOTE]
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Community
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Which is better: per encounter or per day?
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