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*Pathfinder & Starfinder
Which is more important for Bbn: Dex or Con?
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<blockquote data-quote="KarinsDad" data-source="post: 1164819" data-attributes="member: 2011"><p>You keep talking about "to hit" luck and are ignoring "damage" luck.</p><p></p><p>The Barbarian can get hit 5 times if the DM rolls 2 points of damage every time. But, he will go down on 1 hit if the DM rolls a critical with 8+ points of damage on each roll.</p><p></p><p>I agree that sheer dumb luck can change the outcome of any conflict. I just do not agree than an extra hit point at first level is going to make as much of an impact on that as an extra point of AC.</p><p></p><p>The math totally disagrees with your assertion. If bad luck comes into play, neither the extra hit point nor the extra AC is going to make much of a difference.</p><p></p><p>But, over the long run, the extra point of AC will result in fewer points of damage taken (as long as the DM challenges you with reasonable CR opponents) which means that your chance to survive is slightly greater. It's a game of inches where bad luck can throw an entire combat into disarray. But, if that happens, I'd prefer that 5% chance of not getting hit at all than that 3% chance of the extra hit point keeping me alive for an extra round. Like in real life, you often make your own luck.</p><p></p><p></p><p></p><p>This could happen, but it is not the only thing you have to look at.</p><p></p><p>The extra hit point will allow him to quietly bleed for an extra round. But, the extra AC might allow him to actually stay conscious by not getting hit in the first place where the combat might end quicker because of it.</p><p></p><p>At low level, a point of AC is worth about 2 hit points for a Barbarian. That's the bottom line. If he does go down, the player can bemoan the fact that he doesn't have the extra hit point, but there is also the chance that he went down 4 rounds later than he would have if he would not have had the extra point of AC.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1164819, member: 2011"] You keep talking about "to hit" luck and are ignoring "damage" luck. The Barbarian can get hit 5 times if the DM rolls 2 points of damage every time. But, he will go down on 1 hit if the DM rolls a critical with 8+ points of damage on each roll. I agree that sheer dumb luck can change the outcome of any conflict. I just do not agree than an extra hit point at first level is going to make as much of an impact on that as an extra point of AC. The math totally disagrees with your assertion. If bad luck comes into play, neither the extra hit point nor the extra AC is going to make much of a difference. But, over the long run, the extra point of AC will result in fewer points of damage taken (as long as the DM challenges you with reasonable CR opponents) which means that your chance to survive is slightly greater. It's a game of inches where bad luck can throw an entire combat into disarray. But, if that happens, I'd prefer that 5% chance of not getting hit at all than that 3% chance of the extra hit point keeping me alive for an extra round. Like in real life, you often make your own luck. This could happen, but it is not the only thing you have to look at. The extra hit point will allow him to quietly bleed for an extra round. But, the extra AC might allow him to actually stay conscious by not getting hit in the first place where the combat might end quicker because of it. At low level, a point of AC is worth about 2 hit points for a Barbarian. That's the bottom line. If he does go down, the player can bemoan the fact that he doesn't have the extra hit point, but there is also the chance that he went down 4 rounds later than he would have if he would not have had the extra point of AC. [/QUOTE]
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Which is more important for Bbn: Dex or Con?
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