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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Which is more important for Bbn: Dex or Con?
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<blockquote data-quote="Endur" data-source="post: 1165896" data-attributes="member: 3346"><p>Let's distinguish for a moment. Between discussing actions in the abstract and "playing with friends." </p><p></p><p>When I'm playing with a friend, I'm not going to call their character's actions "cowardly", "treasonous", "stupid", or any other negative word. Its because we're friends, and using a negative word could ruin the game and/or damage our friendship. Regardless of what I perceive the truth of the matter is. </p><p></p><p>Now lets talk about the abstract. Our PCs and our cultural forebears have definitions of what it means to have honor, bravery, justice, and so on. If your character is a Medieval Knight, he might have thought the bow was a cowardly or dishonorable weapon. Not every knight felt that way: King Richard the Lionhearted, who always fought in the front rank, thought the crossbow was great (he later died of a crossbow bolt in France). Whole generations of warriors thought magic was an evil thing. </p><p></p><p>I don't like the "prudent" title because that implies the brave warrior who charges the enemy is "foolish." "Cautious" is a more acceptable adjective to my way of thinking. </p><p></p><p>Bravery is one of the key virtues identified in heroic tales. As a story-teller, I don't want anything to take away from the PCs their chance to be brave. Even if they don't look before they leap.</p><p></p><p>Also, I quite agree that the GM should never take exp away from a player based on the player's actions. Even if the player chooses to have their character stay home and not go on the adventure. Giving out seperate exp rewards to different players is just a really bad policy and it starts your game on the wrong path.</p></blockquote><p></p>
[QUOTE="Endur, post: 1165896, member: 3346"] Let's distinguish for a moment. Between discussing actions in the abstract and "playing with friends." When I'm playing with a friend, I'm not going to call their character's actions "cowardly", "treasonous", "stupid", or any other negative word. Its because we're friends, and using a negative word could ruin the game and/or damage our friendship. Regardless of what I perceive the truth of the matter is. Now lets talk about the abstract. Our PCs and our cultural forebears have definitions of what it means to have honor, bravery, justice, and so on. If your character is a Medieval Knight, he might have thought the bow was a cowardly or dishonorable weapon. Not every knight felt that way: King Richard the Lionhearted, who always fought in the front rank, thought the crossbow was great (he later died of a crossbow bolt in France). Whole generations of warriors thought magic was an evil thing. I don't like the "prudent" title because that implies the brave warrior who charges the enemy is "foolish." "Cautious" is a more acceptable adjective to my way of thinking. Bravery is one of the key virtues identified in heroic tales. As a story-teller, I don't want anything to take away from the PCs their chance to be brave. Even if they don't look before they leap. Also, I quite agree that the GM should never take exp away from a player based on the player's actions. Even if the player chooses to have their character stay home and not go on the adventure. Giving out seperate exp rewards to different players is just a really bad policy and it starts your game on the wrong path. [/QUOTE]
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Which is more important for Bbn: Dex or Con?
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