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*Pathfinder & Starfinder
Which is more important for Bbn: Dex or Con?
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<blockquote data-quote="KarinsDad" data-source="post: 1169658" data-attributes="member: 2011"><p>I do not believe this for a second. All situations are different, but you cannot condense all of the variables of the game into more hit points = greater chance of survival.</p><p></p><p>Case in point, our game from yesterday.</p><p></p><p>Our group of 5 2nd level characters: Dwarven Fighter, Human Barbarian, Human Cleric, Human Monk, Halfling Rogue/Wizard.</p><p></p><p>The bad guys decide to pull out all of the stops. They attack the group in a large room with 8 Human 1st level fighters, 2 Gnolls, and a 4th level Human Illusionist.</p><p></p><p>Early on, the Rogue/Wizard is beset by 4 of the fighters, over a third of the enemy force, separated from the party. He Color Sprays 2 attackers, one fails his save, and the halfling eventually tumbles away to help the Monk who was attacked by 2 fighters.</p><p></p><p>The Barbarian is beset by 2 of the fighters and the 2 Gnolls.</p><p></p><p>The Illusionist puts the Cleric and the Fighter and one of his own fighters to sleep.</p><p></p><p>The Monk goes down. The Barbarian rages. The Rogue/Wizard wakes up the Cleric and then attempts sneak attacks. The Cleric wakes up the Fighter. Enemy fighters start to fall.</p><p></p><p>The Illusionist Color Sprays the Fighter and he goes down again, his only attack in the entire combat was an Alchemist Fire which did one point of splash damage to one enemy fighter. 24 hit points and a ton of combat ability lying the entire combat out on the ground.</p><p></p><p>The Barbarian goes down and is quickly dropping towards -10.</p><p></p><p>The Cleric and Rogue/Wizard are the only two standing. The Cleric casts Cause Fear on the Illusionist and he runs away.</p><p></p><p>The 2 Gnolls are still fresh. The 2 remaining enemy fighters are half damaged. However, with their leader the Illusionist fleeing and 6 of their comrades down, dead, or dying, they all separately miss morale rolls and end up fleeing as well.</p><p></p><p>The Cleric casts Cure Minor Wounds on the Barbarian at -9 hits (having used up all of her first level spells in the combat).</p><p></p><p>The Cleric casts Cure Minor Wounds on the Monk at -7 hits.</p><p></p><p>The Fighter, Barbarian, and Monk were down and two of them were dying.</p><p></p><p>The Cleric and Rogue/Wizard were hardly touched.</p><p></p><p>Bottom line, the Rogue/Wizards AC 19 is what kept him alive, not his 12 hit points.</p><p></p><p>The Barbarians AC 17 and 26 hit points (AC 15 and 30 hits when raging) was not enough to keep him up and he came extremely close to dying.</p><p></p><p></p><p>In this combat, all PCs played intelligently. However, circumstances are such that this time, the combatant types went down and the spell casters were left standing. Next time, that might not be the case.</p><p></p><p>But, spells can easily take the place of hit points. In this particular combat, the Rogue/Wizards Mage Armor spell kept him alive.</p><p></p><p>One cannot state that hit points give the Barbarian an edge in survivability over a Wizard. There are too many other variables. There is no doubt that the hit points help the Barbarian survive, but that does not mean that "Wizards get smoked a lot more often". This is not a true statement in all games.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1169658, member: 2011"] I do not believe this for a second. All situations are different, but you cannot condense all of the variables of the game into more hit points = greater chance of survival. Case in point, our game from yesterday. Our group of 5 2nd level characters: Dwarven Fighter, Human Barbarian, Human Cleric, Human Monk, Halfling Rogue/Wizard. The bad guys decide to pull out all of the stops. They attack the group in a large room with 8 Human 1st level fighters, 2 Gnolls, and a 4th level Human Illusionist. Early on, the Rogue/Wizard is beset by 4 of the fighters, over a third of the enemy force, separated from the party. He Color Sprays 2 attackers, one fails his save, and the halfling eventually tumbles away to help the Monk who was attacked by 2 fighters. The Barbarian is beset by 2 of the fighters and the 2 Gnolls. The Illusionist puts the Cleric and the Fighter and one of his own fighters to sleep. The Monk goes down. The Barbarian rages. The Rogue/Wizard wakes up the Cleric and then attempts sneak attacks. The Cleric wakes up the Fighter. Enemy fighters start to fall. The Illusionist Color Sprays the Fighter and he goes down again, his only attack in the entire combat was an Alchemist Fire which did one point of splash damage to one enemy fighter. 24 hit points and a ton of combat ability lying the entire combat out on the ground. The Barbarian goes down and is quickly dropping towards -10. The Cleric and Rogue/Wizard are the only two standing. The Cleric casts Cause Fear on the Illusionist and he runs away. The 2 Gnolls are still fresh. The 2 remaining enemy fighters are half damaged. However, with their leader the Illusionist fleeing and 6 of their comrades down, dead, or dying, they all separately miss morale rolls and end up fleeing as well. The Cleric casts Cure Minor Wounds on the Barbarian at -9 hits (having used up all of her first level spells in the combat). The Cleric casts Cure Minor Wounds on the Monk at -7 hits. The Fighter, Barbarian, and Monk were down and two of them were dying. The Cleric and Rogue/Wizard were hardly touched. Bottom line, the Rogue/Wizards AC 19 is what kept him alive, not his 12 hit points. The Barbarians AC 17 and 26 hit points (AC 15 and 30 hits when raging) was not enough to keep him up and he came extremely close to dying. In this combat, all PCs played intelligently. However, circumstances are such that this time, the combatant types went down and the spell casters were left standing. Next time, that might not be the case. But, spells can easily take the place of hit points. In this particular combat, the Rogue/Wizards Mage Armor spell kept him alive. One cannot state that hit points give the Barbarian an edge in survivability over a Wizard. There are too many other variables. There is no doubt that the hit points help the Barbarian survive, but that does not mean that "Wizards get smoked a lot more often". This is not a true statement in all games. [/QUOTE]
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