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Community
General Tabletop Discussion
*TTRPGs General
Which is more important - smooth/fun game play or realism?
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<blockquote data-quote="Steel_Wind" data-source="post: 3680281" data-attributes="member: 20741"><p>This is not a fair or useful question; the dice are loaded. It's a poll which is a waste of time.</p><p></p><p>What's better? "Having Fun or ______."</p><p></p><p>Put just about anything in the blank, and "Fun" wins. It's a loaded question.</p><p></p><p>"Do you prefer awkward game play or smooth gameplay?"</p><p></p><p>Gee. Do we really need a poll to determine the answer there?</p><p></p><p>The real question is this: <strong>when does an unrealistic game mechanic hurt enjoyment of the game?</strong></p><p></p><p>It's not a question which can be answered by a poll - but it's the question which the poll is attempting to explore. </p><p></p><p>Like all questions relating to game mechanics, it needs facts and examples to clarify them.</p><p></p><p><strong>Example:</strong> If you could drop an arbitrary height of unlimited measurement and only take a maximum of 2d6 damage in a D20 setting, no matter what, would that be a sucky rule? </p><p></p><p><strong>Answer: </strong>Probably. Why? Because the suspension of disbelief is gone - it's outright Looney Tunes physics.</p><p><strong></strong></p><p><strong>Example:</strong> Is it a better rule to figure out the number of hit points taken based upon elasticity of all surfaces impacted and perform a 9.8m /s^2 velocity calculation? T</p><p></p><p>Probably not. That might end up being a more realistic rule - but would slow things down too. Grade eleven physics tends not to be a popular hobby. It does not meet the "fun" test.</p><p></p><p>"Game Reality" for most people lies somewhere in the middle. Game systems compromise. Where that compromise "should be" is a matter of taste and judgment. </p><p></p><p>To ask if people prefer "smooth gameplay" does not assist either. It hides the individual judgments all players make and buries that positive judgment within the question.</p><p></p><p>Might as well ask, "do you prefer crappy games or good games?"</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 3680281, member: 20741"] This is not a fair or useful question; the dice are loaded. It's a poll which is a waste of time. What's better? "Having Fun or ______." Put just about anything in the blank, and "Fun" wins. It's a loaded question. "Do you prefer awkward game play or smooth gameplay?" Gee. Do we really need a poll to determine the answer there? The real question is this: [B]when does an unrealistic game mechanic hurt enjoyment of the game?[/B] It's not a question which can be answered by a poll - but it's the question which the poll is attempting to explore. Like all questions relating to game mechanics, it needs facts and examples to clarify them. [B]Example:[/B] If you could drop an arbitrary height of unlimited measurement and only take a maximum of 2d6 damage in a D20 setting, no matter what, would that be a sucky rule? [B]Answer: [/B]Probably. Why? Because the suspension of disbelief is gone - it's outright Looney Tunes physics. [B] Example:[/B] Is it a better rule to figure out the number of hit points taken based upon elasticity of all surfaces impacted and perform a 9.8m /s^2 velocity calculation? T Probably not. That might end up being a more realistic rule - but would slow things down too. Grade eleven physics tends not to be a popular hobby. It does not meet the "fun" test. "Game Reality" for most people lies somewhere in the middle. Game systems compromise. Where that compromise "should be" is a matter of taste and judgment. To ask if people prefer "smooth gameplay" does not assist either. It hides the individual judgments all players make and buries that positive judgment within the question. Might as well ask, "do you prefer crappy games or good games?" [/QUOTE]
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Which is more important - smooth/fun game play or realism?
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