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Which is the "Best" Ninja?
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<blockquote data-quote="maddman75" data-source="post: 1992601" data-attributes="member: 2673"><p>Over on TDA, we came up with the Real Ultimate Ninja awhile back. Here's the stats for teh best ninja evar, edited for Eric's Grandma of course.</p><p></p><p></p><p></p><p></p><p><span style="font-size: 18px"><strong>Real Ultimate Ninja</strong></span></p><p></p><p><strong>Prerequisites</strong> : Weapon Focus (ninja-to), Dodge, Mobility, Sneak Attack +1d6, Must Have Killed A Man Just To Watch Him Die, Accepted by a Grand Master of the Ninja Arts</p><p></p><p><strong>Hit Dice</strong> 1d12</p><p></p><p><strong>Class Skills</strong> : Balance (Dex), Bluff (Cha), Climb (Dex), Craft(Alchemy) (Int), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information(Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform(Guitar) (Cha), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex)</p><p></p><p><strong>Skill Points Per Level</strong> : 8 + Int Modifier</p><p></p><p>[code]</p><p>Level BAB Fort Ref Will Special</p><p>-------------------------------------------------------</p><p>1 +1 +2 +2 +2 Ninja Sneak Attack +1d6, Favored Enemy : Pirates</p><p>2 +2 +2 +2 +2 Awesome Ninja Training, Ninja Riffs</p><p>3 +3 +2 +2 +2 Ninja Sneak Attack +2d6, Ki- Blast</p><p>4 +4 +3 +3 +3 Awesome Ninja Training</p><p>5 +5 +3 +3 +3 Ninja Sneak Attack +3d6, One With The Night</p><p>6 +6 +4 +4 +4 Awesome Ninja Training</p><p>7 +7 +4 +4 +4 Ninja Sneak Attack +4d6, Ninja Rocking Out</p><p>8 +8 +5 +5 +5 Awesome Ninja Training</p><p>9 +9 +5 +5 +5 Ninja Sneak Attack +5d6</p><p>10 +10 +6 +6 +6 Awesome Ninja Training, Flip Out and Kill People</p><p>--------------------------------------------------------</p><p>[/code]</p><p></p><p><strong>Ninja Sneak Attack</strong> - This is identical to the Rogue's sneak attack, and stacks with any sneak attack bonus the Ninja may have from another class.</p><p></p><p><strong>Favored Enemy: Pirates</strong> - The Real Ultimate Ninja has a deep and abiding hatred of pirates. When attacking any pirate, the Real Ultimate Ninja gains a bonus on attack and damage rolls equal to his Charisma modifier.</p><p></p><p><strong>Awesome Ninja Training</strong> - The Ninja benefits from the training of his ancient masters, and can choose one feat off the fighter bonus feat list.</p><p></p><p><strong>Ninja Riffs</strong> - The Ninja can play killer riffs. If he makes a DC 15 Perform(guitar) check, he gains a +4 bonus to any subsequent Diplomacy, Bluff, or other rolls made to nail totally hot chicks.</p><p></p><p><strong>Ki-Blast</strong> - The Real Ultimate Ninja can focus his ki into a blast of psychic energy merely by staring at his foe and focusing his energies. This attack deals 2d6 damage per Real Ultimate Ninja level, has a range of 300', and can be used once per day per Real Ultimate Ninja level. The save is equal to 10 + Real Ultimate Ninja level + Cha modifier.</p><p></p><p><strong>One With The Night</strong> - When the Real Ultimate Ninja is in a darkened area and in their Ninja Outfit, they can become one with the night. This allows them to vanish/hide in plain sight, hide and move silently while moving at full speed (or even running), and get a bonus to AC, Tumble, Hide and Move Silently checks equal to their Real Ultimate Ninja level squared (minimum of +4).</p><p></p><p><strong>Ninja Rocking Out</strong> - The ninja can totally rock out on the guitar. If he makes a DC 20 Perform (guitar) check, he can unleash a screech that causes all within 50 feet to roll a Will Save (DC=10 + REN level + Cha Modifier) or become paralyzed in awe of his awesome rocking out for 1d10 rounds. If that person is a pirate, they dissolve.</p><p></p><p><strong>Flip Out And Kill People</strong> - The Real Ultimate Ninja realizes his Ultimate power - to flip out and kill people. This ability can be used once a day. The Ninja's ki power enchants his Ninja-to as if it were a +4 weapon with both keen and vorpal enchantments on it. Any Shurikens he throws are likewise given a +4 bonus and an elemental attack of the Ninja's choice. Further, the Ninja gains a +10 bonus to any Tumble, Balance, Jump, or Climb checks that are involved in flipping out and killing people. He also gains DR 10/magic. This ability lasts until every m-f-er in the room is f-ing dead.</p><p></p><p></p><p>Note on equipment - Some would argue that the Ninja-to is a masterwork shortsword. These people are fag0ts, and know nothing about ninjas. The Ninja-to is a medium sized light weapon, though for the purposes of a power attack it is not considered light. It deal 1d8 damage with a threat range of 17-20/x3. It has a hardness of 25 and 100 hit points. It can be used as a garrote, snorkel, storage for poison, and can fold out into a hang glider. All Ninjas are given a Ninja-to when they join the ranks of the ninjas.</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="maddman75, post: 1992601, member: 2673"] Over on TDA, we came up with the Real Ultimate Ninja awhile back. Here's the stats for teh best ninja evar, edited for Eric's Grandma of course. [SIZE=5][B]Real Ultimate Ninja[/B][/SIZE] [B]Prerequisites[/B] : Weapon Focus (ninja-to), Dodge, Mobility, Sneak Attack +1d6, Must Have Killed A Man Just To Watch Him Die, Accepted by a Grand Master of the Ninja Arts [B]Hit Dice[/B] 1d12 [B]Class Skills[/B] : Balance (Dex), Bluff (Cha), Climb (Dex), Craft(Alchemy) (Int), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information(Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform(Guitar) (Cha), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex) [B]Skill Points Per Level[/B] : 8 + Int Modifier [code] Level BAB Fort Ref Will Special ------------------------------------------------------- 1 +1 +2 +2 +2 Ninja Sneak Attack +1d6, Favored Enemy : Pirates 2 +2 +2 +2 +2 Awesome Ninja Training, Ninja Riffs 3 +3 +2 +2 +2 Ninja Sneak Attack +2d6, Ki- Blast 4 +4 +3 +3 +3 Awesome Ninja Training 5 +5 +3 +3 +3 Ninja Sneak Attack +3d6, One With The Night 6 +6 +4 +4 +4 Awesome Ninja Training 7 +7 +4 +4 +4 Ninja Sneak Attack +4d6, Ninja Rocking Out 8 +8 +5 +5 +5 Awesome Ninja Training 9 +9 +5 +5 +5 Ninja Sneak Attack +5d6 10 +10 +6 +6 +6 Awesome Ninja Training, Flip Out and Kill People -------------------------------------------------------- [/code] [B]Ninja Sneak Attack[/B] - This is identical to the Rogue's sneak attack, and stacks with any sneak attack bonus the Ninja may have from another class. [B]Favored Enemy: Pirates[/B] - The Real Ultimate Ninja has a deep and abiding hatred of pirates. When attacking any pirate, the Real Ultimate Ninja gains a bonus on attack and damage rolls equal to his Charisma modifier. [B]Awesome Ninja Training[/B] - The Ninja benefits from the training of his ancient masters, and can choose one feat off the fighter bonus feat list. [b]Ninja Riffs[/b] - The Ninja can play killer riffs. If he makes a DC 15 Perform(guitar) check, he gains a +4 bonus to any subsequent Diplomacy, Bluff, or other rolls made to nail totally hot chicks. [B]Ki-Blast[/B] - The Real Ultimate Ninja can focus his ki into a blast of psychic energy merely by staring at his foe and focusing his energies. This attack deals 2d6 damage per Real Ultimate Ninja level, has a range of 300', and can be used once per day per Real Ultimate Ninja level. The save is equal to 10 + Real Ultimate Ninja level + Cha modifier. [B]One With The Night[/B] - When the Real Ultimate Ninja is in a darkened area and in their Ninja Outfit, they can become one with the night. This allows them to vanish/hide in plain sight, hide and move silently while moving at full speed (or even running), and get a bonus to AC, Tumble, Hide and Move Silently checks equal to their Real Ultimate Ninja level squared (minimum of +4). [b]Ninja Rocking Out[/b] - The ninja can totally rock out on the guitar. If he makes a DC 20 Perform (guitar) check, he can unleash a screech that causes all within 50 feet to roll a Will Save (DC=10 + REN level + Cha Modifier) or become paralyzed in awe of his awesome rocking out for 1d10 rounds. If that person is a pirate, they dissolve. [B]Flip Out And Kill People[/B] - The Real Ultimate Ninja realizes his Ultimate power - to flip out and kill people. This ability can be used once a day. The Ninja's ki power enchants his Ninja-to as if it were a +4 weapon with both keen and vorpal enchantments on it. Any Shurikens he throws are likewise given a +4 bonus and an elemental attack of the Ninja's choice. Further, the Ninja gains a +10 bonus to any Tumble, Balance, Jump, or Climb checks that are involved in flipping out and killing people. He also gains DR 10/magic. This ability lasts until every m-f-er in the room is f-ing dead. Note on equipment - Some would argue that the Ninja-to is a masterwork shortsword. These people are fag0ts, and know nothing about ninjas. The Ninja-to is a medium sized light weapon, though for the purposes of a power attack it is not considered light. It deal 1d8 damage with a threat range of 17-20/x3. It has a hardness of 25 and 100 hit points. It can be used as a garrote, snorkel, storage for poison, and can fold out into a hang glider. All Ninjas are given a Ninja-to when they join the ranks of the ninjas. :D [/QUOTE]
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