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Which is the Best WOTC Setting to Purchase?
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<blockquote data-quote="Anti-Sean" data-source="post: 2629276" data-attributes="member: 11797"><p>Oh, Eberron, how I love you so! *clutches ECS tightly, rocking back and forth*</p><p></p><p>This setting grows on me more and more every day. Many of the reasons it flips a bunch of my switches have already been mentioned, but I want to expand on one in particular. Enough cannot be said about the fresh new spin put on the old races in Eberron. Dragonmarks and the Dragonmarked Houses were not only a way to entice players to use the standard PHB races instead of abandoning them wholesale for the (also very cool) new races introduced in the setting, they've also been woven into the history and background of Eberron in many great ways.</p><p></p><p>For instance, I've always hated halflings with a burning passion. Despised them ever since I first cracked open the Red Box almost 17 years ago. Never have I ever entertained the thought of playing one. But Eberron made them into nomadic barbarians who ride dinosaurs. Holy crap - that works for me on *so* many levels! That's just sheer, inspired lunatic brilliance! (I know some utterly loathe that notion, but to me, it's a thing of beauty). If the dino-riding halflings aren't your thing, they also bear the Mark of Healing. The churches in the setting are actual churches for the most part, and not giant Cure Light Wounds ATMs - House Jorasco, the halflings who bear the Mark of Healing, have a continent-wide monopoly on mundane and magical healing.</p><p></p><p>They also managed to half-elves cool! For once, you can find a half-elf who isn't a brooding, whiny Tanis clone! (no knock against Tanis or the Chronicles trilogy, I still love those dearly). Half-elves have bred true over time, have developed their own Dragonmarks, and have a society and culture all of their own. Instead of angsty, mistreated loners, you now have swashbuckling, freewheeling airship captains! Airships, I tell you! (ohhh, House Lyrandar, you tempt me so!)</p><p></p><p>I'll stop there, but I really could go on for hours about it. It took me a little while to warm up to it, but each time I gave it another look, I found something else that drew me in. I'm hopelessly hooked now! Whatever setting you wind up running, I hope you enjoy it as much as I enjoy Eberron.</p></blockquote><p></p>
[QUOTE="Anti-Sean, post: 2629276, member: 11797"] Oh, Eberron, how I love you so! *clutches ECS tightly, rocking back and forth* This setting grows on me more and more every day. Many of the reasons it flips a bunch of my switches have already been mentioned, but I want to expand on one in particular. Enough cannot be said about the fresh new spin put on the old races in Eberron. Dragonmarks and the Dragonmarked Houses were not only a way to entice players to use the standard PHB races instead of abandoning them wholesale for the (also very cool) new races introduced in the setting, they've also been woven into the history and background of Eberron in many great ways. For instance, I've always hated halflings with a burning passion. Despised them ever since I first cracked open the Red Box almost 17 years ago. Never have I ever entertained the thought of playing one. But Eberron made them into nomadic barbarians who ride dinosaurs. Holy crap - that works for me on *so* many levels! That's just sheer, inspired lunatic brilliance! (I know some utterly loathe that notion, but to me, it's a thing of beauty). If the dino-riding halflings aren't your thing, they also bear the Mark of Healing. The churches in the setting are actual churches for the most part, and not giant Cure Light Wounds ATMs - House Jorasco, the halflings who bear the Mark of Healing, have a continent-wide monopoly on mundane and magical healing. They also managed to half-elves cool! For once, you can find a half-elf who isn't a brooding, whiny Tanis clone! (no knock against Tanis or the Chronicles trilogy, I still love those dearly). Half-elves have bred true over time, have developed their own Dragonmarks, and have a society and culture all of their own. Instead of angsty, mistreated loners, you now have swashbuckling, freewheeling airship captains! Airships, I tell you! (ohhh, House Lyrandar, you tempt me so!) I'll stop there, but I really could go on for hours about it. It took me a little while to warm up to it, but each time I gave it another look, I found something else that drew me in. I'm hopelessly hooked now! Whatever setting you wind up running, I hope you enjoy it as much as I enjoy Eberron. [/QUOTE]
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