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Which is the Better Backstory?
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<blockquote data-quote="Janx" data-source="post: 6800824" data-attributes="member: 8835"><p>Is this for a Level 1 character?</p><p></p><p>The issue I have with it is you set yourself up for free powers and loot that a 1st level PC shouldn't have necessarily.</p><p></p><p>A backstory should hint at the future possibility of earning something good (in-game good, not extra powers the other PCs can't get and an archmage's staff)</p><p></p><p>A backstory should end with the PC in his starting state (a 1st level Sorceror).</p><p></p><p>A backstory should not feature the PC doing things he can't do now (like teleporting, fooling a mega-wizard with an illusion)</p><p></p><p>Other issues I have are that you would not willingly tolerate being in the presence of the man who killed your mother in a sacrifice, barring a last request from prison. That's unrealistic setup.</p><p></p><p>More realistic would be blaming your father for failing his mother. This kind of thing happens all the time. Perhaps he chose to save himself instead of sacrificing himself to save her. Something that doesn't treat actual murder as casually as "I'll go see what the murderer wants anyway"</p><p></p><p>As a GM, I would reject both of these versions for this reason. No free stuff. Must be plausible.</p><p></p><p>I do think the setup of some kind of past disagreement where father and son aren't talking is a good idea, but the actual reason needs work. Scaling back the "dark powers" and "archmage's staff" and "tricking an archmage" would also be a good idea. Option 2 could easily be a harrowing escape from the father's clutches, rather than a devious trick by a skilled sorceror. It could even be skipping town and avoiding the summons in the first place.</p></blockquote><p></p>
[QUOTE="Janx, post: 6800824, member: 8835"] Is this for a Level 1 character? The issue I have with it is you set yourself up for free powers and loot that a 1st level PC shouldn't have necessarily. A backstory should hint at the future possibility of earning something good (in-game good, not extra powers the other PCs can't get and an archmage's staff) A backstory should end with the PC in his starting state (a 1st level Sorceror). A backstory should not feature the PC doing things he can't do now (like teleporting, fooling a mega-wizard with an illusion) Other issues I have are that you would not willingly tolerate being in the presence of the man who killed your mother in a sacrifice, barring a last request from prison. That's unrealistic setup. More realistic would be blaming your father for failing his mother. This kind of thing happens all the time. Perhaps he chose to save himself instead of sacrificing himself to save her. Something that doesn't treat actual murder as casually as "I'll go see what the murderer wants anyway" As a GM, I would reject both of these versions for this reason. No free stuff. Must be plausible. I do think the setup of some kind of past disagreement where father and son aren't talking is a good idea, but the actual reason needs work. Scaling back the "dark powers" and "archmage's staff" and "tricking an archmage" would also be a good idea. Option 2 could easily be a harrowing escape from the father's clutches, rather than a devious trick by a skilled sorceror. It could even be skipping town and avoiding the summons in the first place. [/QUOTE]
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