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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Which is the better fantasy rpg and why: D&D 5e or Pathfinder 2e?
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<blockquote data-quote="teitan" data-source="post: 7871429" data-attributes="member: 3457"><p>Why not Fantasy Age or Cypher? </p><p></p><p>Truth is, like others said, it depends on your group. I think that Pathfinder 2e is better for people who want to use big Dwarven Forge style set ups and tactical combats, those +1s here and there are more important. It's, like 3.5, a tactical miniatures roleplaying game. It does have a great balance of the three tiers of play that seems to have come out of nowhere and everyone wants to talk about. The system is very much rooted in D&D and D&D tropes. There is no debating it based on the core rulebooks alone. I really enjoy it but haven't had a chance to play it. Mainly because I am about to start a game with a bunch of noobs! I think a tactics heavy game like Pathfinder 2e doesn't work quite as well. It doesn't scale well from newb to advanced out of the box. Maybe when the beginner box comes out.</p><p></p><p>5e on the other hand scales extremely well out of the box with the optional rules. It reminds me a lot of 2e with the optional rules in the core and unlike 2e those optional rules are.... totally optional. You have a group of newbies? Just go with the flat line rules: no feats, no tactical combat rules, just straight theater of the mind stuff and unlike Pathfinder, 5e allows you to add that stuff in LATER with more ease. You don't really lose anything not using the optional rules and adding them in later doesn't really hurt either. The math still works out. I like that it works that way and allows for a variety of play styles. But 5e does lack the depth of Pathfinder, it doesn't get quite as deep in tactics, it doesn't have as fiddly of characters allowing for a lot of customization and system mastery. Some see that as a benefit of 5e, some a detriment. I'd need to play Pathfinder to be sure. </p><p></p><p>Somewhere in the middle your thing? 3.0. Blam. It is a little more complicated than 5e, doesn't default assume tactical miniature based combat and isn't as bad as some people want to act like it was. I'm one of those who bought and ran 3.5 because it was cool but I also think it came out about 3 years too soon. 3.0 was my favorite edition of D&D until 5e but I never got to play 4e.</p></blockquote><p></p>
[QUOTE="teitan, post: 7871429, member: 3457"] Why not Fantasy Age or Cypher? Truth is, like others said, it depends on your group. I think that Pathfinder 2e is better for people who want to use big Dwarven Forge style set ups and tactical combats, those +1s here and there are more important. It's, like 3.5, a tactical miniatures roleplaying game. It does have a great balance of the three tiers of play that seems to have come out of nowhere and everyone wants to talk about. The system is very much rooted in D&D and D&D tropes. There is no debating it based on the core rulebooks alone. I really enjoy it but haven't had a chance to play it. Mainly because I am about to start a game with a bunch of noobs! I think a tactics heavy game like Pathfinder 2e doesn't work quite as well. It doesn't scale well from newb to advanced out of the box. Maybe when the beginner box comes out. 5e on the other hand scales extremely well out of the box with the optional rules. It reminds me a lot of 2e with the optional rules in the core and unlike 2e those optional rules are.... totally optional. You have a group of newbies? Just go with the flat line rules: no feats, no tactical combat rules, just straight theater of the mind stuff and unlike Pathfinder, 5e allows you to add that stuff in LATER with more ease. You don't really lose anything not using the optional rules and adding them in later doesn't really hurt either. The math still works out. I like that it works that way and allows for a variety of play styles. But 5e does lack the depth of Pathfinder, it doesn't get quite as deep in tactics, it doesn't have as fiddly of characters allowing for a lot of customization and system mastery. Some see that as a benefit of 5e, some a detriment. I'd need to play Pathfinder to be sure. Somewhere in the middle your thing? 3.0. Blam. It is a little more complicated than 5e, doesn't default assume tactical miniature based combat and isn't as bad as some people want to act like it was. I'm one of those who bought and ran 3.5 because it was cool but I also think it came out about 3 years too soon. 3.0 was my favorite edition of D&D until 5e but I never got to play 4e. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Which is the better fantasy rpg and why: D&D 5e or Pathfinder 2e?
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