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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Which is the better fantasy rpg and why: D&D 5e or Pathfinder 2e?
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<blockquote data-quote="Tony Vargas" data-source="post: 7871760" data-attributes="member: 996"><p>Unless you assume there's a blanket "you can't do anything not explicitly allowed by the rules" I don't see how adding rules can be seen as breaking rules. Now, there's very clearly no such blanket rule in 5e...</p><p></p><p>Hero System stands as a strong example. You can create anything in Hero, using, say, the 4th ed 'BBB' or HSR - a single book, at release, that you can in any edition of D&D, or RuneQuest, or any other setting or game you can think of - complete with system artifacts, like armor deflecting attacks rather than reducing damage, if you really want to - it's complex, it's not perfectly balanced (though much better-balanced than any edition of D&D, that's just stepping over a bar buried deep under ground), it's decidedly susceptible to system mastery, but it's quite robust, playable, and can handle content expansion without adding (or 'breaking,' if you prefer) rules. </p><p>It also never sold very well, because, well, once you have that core system, you don't <em>need </em>much else.</p><p></p><p> Meh. "Perfection is unachievable" is trivially true, and is constantly presented as a reason not to try to improve. Yet, it's equally true that there's always room for improvement.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7871760, member: 996"] Unless you assume there's a blanket "you can't do anything not explicitly allowed by the rules" I don't see how adding rules can be seen as breaking rules. Now, there's very clearly no such blanket rule in 5e... Hero System stands as a strong example. You can create anything in Hero, using, say, the 4th ed 'BBB' or HSR - a single book, at release, that you can in any edition of D&D, or RuneQuest, or any other setting or game you can think of - complete with system artifacts, like armor deflecting attacks rather than reducing damage, if you really want to - it's complex, it's not perfectly balanced (though much better-balanced than any edition of D&D, that's just stepping over a bar buried deep under ground), it's decidedly susceptible to system mastery, but it's quite robust, playable, and can handle content expansion without adding (or 'breaking,' if you prefer) rules. It also never sold very well, because, well, once you have that core system, you don't [I]need [/I]much else. Meh. "Perfection is unachievable" is trivially true, and is constantly presented as a reason not to try to improve. Yet, it's equally true that there's always room for improvement. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Which is the better fantasy rpg and why: D&D 5e or Pathfinder 2e?
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