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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Which is the better fantasy rpg and why: D&D 5e or Pathfinder 2e?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7876572" data-attributes="member: 18"><p>I don't really agree with you re: "lazy" and "work ethic" as in implying WotC literally aren't putting effort in - I think they put a lot of effort in, but I do think they are overly cautious (especially re: adding content) and have proven to be rather shockingly hidebound about their approach to 5E, once they decided it. So I think the effort that would normally go on improving the game is rather being misdirected into more and more caution and narrow thinking and so on.</p><p></p><p>I mean, at the game I was playing in today, a bunch of people were using the new UA class option stuff, and really enjoying it, and if this was 3E or 4E or PF1/2, I'd expect them to take it live and for them to keep enjoying it. As it's 5E WotC, though, I fully expect almost all those abilities and options to be trashcanned within six months, because, as people have sometimes sadly accurately said of Blizzard "fun detected", and fun cannot be let to continue (it's true that people sometimes also say that of totally broken/OP stuff, but most often it really isn't).</p><p></p><p>I think the issue is in part that 5E is doing so well, and WotC have become rather irrationally terrified that they're going to somehow "break" that. They won't. They could release a half-dozen ridiculous sourcebooks in a row, and 5E would still keep selling great because the core game is great, and people want to play it. Equally though, when 5E does lose popularity, it won't likely be because of the products or lack of products even, it'll be because it is just that time, because there is some cultural shift. I think WotC need to embrace their time in the sun and make an edition which will be fondly remember for all the cool stuff it had in it, not one which has a legacy of limitation and pop-culture cash-ins. </p><p></p><p>Paizo, as the distinct underdog, are actually hungry, and know that the only way they're really going to sell PF2E is if it offers something exciting and distinctive, so are directing their effort more towards that. And that's certainly a lot more attractive, even if I have some doubts about PF2E as a system.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7876572, member: 18"] I don't really agree with you re: "lazy" and "work ethic" as in implying WotC literally aren't putting effort in - I think they put a lot of effort in, but I do think they are overly cautious (especially re: adding content) and have proven to be rather shockingly hidebound about their approach to 5E, once they decided it. So I think the effort that would normally go on improving the game is rather being misdirected into more and more caution and narrow thinking and so on. I mean, at the game I was playing in today, a bunch of people were using the new UA class option stuff, and really enjoying it, and if this was 3E or 4E or PF1/2, I'd expect them to take it live and for them to keep enjoying it. As it's 5E WotC, though, I fully expect almost all those abilities and options to be trashcanned within six months, because, as people have sometimes sadly accurately said of Blizzard "fun detected", and fun cannot be let to continue (it's true that people sometimes also say that of totally broken/OP stuff, but most often it really isn't). I think the issue is in part that 5E is doing so well, and WotC have become rather irrationally terrified that they're going to somehow "break" that. They won't. They could release a half-dozen ridiculous sourcebooks in a row, and 5E would still keep selling great because the core game is great, and people want to play it. Equally though, when 5E does lose popularity, it won't likely be because of the products or lack of products even, it'll be because it is just that time, because there is some cultural shift. I think WotC need to embrace their time in the sun and make an edition which will be fondly remember for all the cool stuff it had in it, not one which has a legacy of limitation and pop-culture cash-ins. Paizo, as the distinct underdog, are actually hungry, and know that the only way they're really going to sell PF2E is if it offers something exciting and distinctive, so are directing their effort more towards that. And that's certainly a lot more attractive, even if I have some doubts about PF2E as a system. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Which is the better fantasy rpg and why: D&D 5e or Pathfinder 2e?
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