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General Tabletop Discussion
D&D Older Editions
Which is the better fantasy rpg and why: D&D 5e or Pathfinder 2e?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7878216" data-attributes="member: 18"><p>A combination of the two. I don't think we've seen enough material and it hasn't been substantive enough, and in particular several UAs with good, well-designed material, which just needed more development, most especially the Mystic one, have simply been cast to the wayside. 5E doesn't need transformation, that's more of an edition change thing, but sheer caution and paucity of the material makes it clear they are erring very hard on the side of caution in some regards. I've repeated this example before, but when the sidekick UA, which was solid but needed tweaking, came in, Jeremy Crawford said if you don't like effective and interesting sidekicks, just don't use them. Great, I thought, right direction, put it in the hands of the DM and so on.</p><p></p><p>Then the official rules come out and sidekicks have been reduced to three generic NPC classes, which don't let you even have cool, exotic or effective sidekicks, and it's like, what is happening at WotC that Crawford says how he likes a UA, clearly supports it, and clearly gets overruled in favour of extreme caution and generic-ness?</p><p></p><p>Because it's the dominant force, D&D isn't directly harmed by this but I do feel like this could have been the greatest edition in all ways, and it seems like it will just be the edition with the most solid core books.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7878216, member: 18"] A combination of the two. I don't think we've seen enough material and it hasn't been substantive enough, and in particular several UAs with good, well-designed material, which just needed more development, most especially the Mystic one, have simply been cast to the wayside. 5E doesn't need transformation, that's more of an edition change thing, but sheer caution and paucity of the material makes it clear they are erring very hard on the side of caution in some regards. I've repeated this example before, but when the sidekick UA, which was solid but needed tweaking, came in, Jeremy Crawford said if you don't like effective and interesting sidekicks, just don't use them. Great, I thought, right direction, put it in the hands of the DM and so on. Then the official rules come out and sidekicks have been reduced to three generic NPC classes, which don't let you even have cool, exotic or effective sidekicks, and it's like, what is happening at WotC that Crawford says how he likes a UA, clearly supports it, and clearly gets overruled in favour of extreme caution and generic-ness? Because it's the dominant force, D&D isn't directly harmed by this but I do feel like this could have been the greatest edition in all ways, and it seems like it will just be the edition with the most solid core books. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions
Which is the better fantasy rpg and why: D&D 5e or Pathfinder 2e?
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