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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Which less popular classes should come back
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<blockquote data-quote="steeldragons" data-source="post: 5869098" data-attributes="member: 92511"><p>There are a couple of archetypes that I think are long overdue for their time as a "core" class. They've pretty much all been mentioned already:</p><p></p><p>The Warrior-who-does-magic-too (Swordmage, Bladesinger, Spellsword, whatever) based off of the "Ftr/MU" seems to have the longest history (going back to the "elf" in B/X-BECM) with the game. So, if I got to pick ONE, as the OP asks, in the interest of "fairness" (to a fictional fantasy archetypal concept with no actual feelings <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />) and seniority, this would seem to be the winner.</p><p></p><p>The other "long overdo" archetype I would like seeing would be the "divine-arcane caster", Thaumaturgist/Thuerge/whatever they get called. A "Cle/MU" base class with access to Arcane and Divine magic lists, skilled with ritual magic, tons of knowledge skills, though I would keep the armor and weapons light if not non-existant. Cover the "holy-minded/spiritiually-devout wizard" and/or the "occult-delving clergyman/cleric."</p><p></p><p>Also, I do think Shaman (in the archetypal sense of one who deals with totems, speaking to and traveling in the Spirit world) fills a nice opening. I've never considered Druid's to be very "spirit world dealing guys." </p><p></p><p>Personal favorite would be a decent flavorful archetypal Witch class.</p><p></p><p>But I can also get totally behind Yora's suggestion that it could/should be something "non-magic-castery." I think the more limiting the spell-caster classes are at "core" the better, and sets a nice (unspoken) tone for the game as a whole.</p><p></p><p>In this case, the Scout is good, but I think a bit tooooo close to Rangery for me to justify a whole separate archetype (which is something I think something that is going to be a Class, in and of itself, needs). I'd probably vote for the "non-magical/non-paladiny" cavelier/knight type. </p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5869098, member: 92511"] There are a couple of archetypes that I think are long overdue for their time as a "core" class. They've pretty much all been mentioned already: The Warrior-who-does-magic-too (Swordmage, Bladesinger, Spellsword, whatever) based off of the "Ftr/MU" seems to have the longest history (going back to the "elf" in B/X-BECM) with the game. So, if I got to pick ONE, as the OP asks, in the interest of "fairness" (to a fictional fantasy archetypal concept with no actual feelings :p) and seniority, this would seem to be the winner. The other "long overdo" archetype I would like seeing would be the "divine-arcane caster", Thaumaturgist/Thuerge/whatever they get called. A "Cle/MU" base class with access to Arcane and Divine magic lists, skilled with ritual magic, tons of knowledge skills, though I would keep the armor and weapons light if not non-existant. Cover the "holy-minded/spiritiually-devout wizard" and/or the "occult-delving clergyman/cleric." Also, I do think Shaman (in the archetypal sense of one who deals with totems, speaking to and traveling in the Spirit world) fills a nice opening. I've never considered Druid's to be very "spirit world dealing guys." Personal favorite would be a decent flavorful archetypal Witch class. But I can also get totally behind Yora's suggestion that it could/should be something "non-magic-castery." I think the more limiting the spell-caster classes are at "core" the better, and sets a nice (unspoken) tone for the game as a whole. In this case, the Scout is good, but I think a bit tooooo close to Rangery for me to justify a whole separate archetype (which is something I think something that is going to be a Class, in and of itself, needs). I'd probably vote for the "non-magical/non-paladiny" cavelier/knight type. --SD [/QUOTE]
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