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*Pathfinder & Starfinder
Which level cap do you prefer?
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<blockquote data-quote="Celebrim" data-source="post: 3364856" data-attributes="member: 4937"><p>So change the spells.</p><p></p><p>Make detect evil require a 'scry' check (remember that underused 3.0 skill) DC equal to say 30 - minus the strength of the alignment, and which can be opposed by bluff if the target is aware of the survellance. Give it a chance of fumbling, or just do away with its ability to function with humanoids altogether.</p><p> </p><p>Make detect lies give a +10 bonus to sense motive rather than a straight up absolute ability.</p><p></p><p>Make 'Fly' a 4th level spell, and add a third level spell like 'Glide' or something. Bump the teleports up a level, and if necessary put and put a range limit on them based on level of ability. The levels of spells are pretty arbitrary anyway, especially since the mechanics changed so much between 1st and 3rd edition. We saw alot of attempts (some good some really poorly thought out) to bring some balance to the spell lists in 3.5, and we will see alot more whenever they get to 4th. </p><p></p><p>If you are being bugged by it, don't wait.</p><p></p><p>And there are pretty simple mechanical changes that can be made for any other mechanical problem that is clashing with the flavor you want to achieve to. Actually more simple, because you only have to touch the game in one place rather than rewritting 20 or so spells.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3364856, member: 4937"] So change the spells. Make detect evil require a 'scry' check (remember that underused 3.0 skill) DC equal to say 30 - minus the strength of the alignment, and which can be opposed by bluff if the target is aware of the survellance. Give it a chance of fumbling, or just do away with its ability to function with humanoids altogether. Make detect lies give a +10 bonus to sense motive rather than a straight up absolute ability. Make 'Fly' a 4th level spell, and add a third level spell like 'Glide' or something. Bump the teleports up a level, and if necessary put and put a range limit on them based on level of ability. The levels of spells are pretty arbitrary anyway, especially since the mechanics changed so much between 1st and 3rd edition. We saw alot of attempts (some good some really poorly thought out) to bring some balance to the spell lists in 3.5, and we will see alot more whenever they get to 4th. If you are being bugged by it, don't wait. And there are pretty simple mechanical changes that can be made for any other mechanical problem that is clashing with the flavor you want to achieve to. Actually more simple, because you only have to touch the game in one place rather than rewritting 20 or so spells. [/QUOTE]
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Which level cap do you prefer?
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