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General Tabletop Discussion
*Pathfinder & Starfinder
Which level cap do you prefer?
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<blockquote data-quote="Dragonblade275" data-source="post: 3365554" data-attributes="member: 32045"><p>Thanks, Rycanada. I actually think that by doing it this way, you could even cap the overall level at 12th without too much trouble.</p><p></p><p>The other ideas that have been suggested that I like are changing the XP requirements for each level and perhaps the idea about using the D20 Modern spellcasting rules (though I'm not familiar enough with them to say, but so far it sounds good).</p><p></p><p>If I were to change the XP requirements, here's what I'd use.</p><p></p><p>LVL XP</p><p>1 0</p><p>2 3,000</p><p>3 12,000</p><p>4 30,000</p><p>5 60,000</p><p>6 105,000</p><p>7 168,000</p><p>8 252,000</p><p>9 360,000</p><p>10 495,000</p><p>11 660,000</p><p>12 858,000</p><p></p><p>This changes the formula for XP from </p><p></p><p>XP = ((LVL^2)-LVL)*500 to XP = ((LVL^3)-LVL)*500.</p><p></p><p>It's a cubed progression instead of a squared progression. If that's not slow enough, I'd also cut the XP awards in half from 2nd to 6th level. And, in half again from 7th to 12th level.</p><p></p><p>I might still allow extra feats to be bought with XP, too. Don't know, though.</p><p></p><p>The idea of a level cap is interesting. I actually like it very much. Not sure if I could get my players to go along with it, though. And, the main player didn't like the my alternate XP progression chart, either, because of the exponential increase in XP required for each level. </p><p></p><p>I'm running <em>The Shackled City,</em> right now, anyway. So, alternate XP progressions aren't really a factor in an out of the box campaign. Next campaign I hope to run is the 3.5 revision of the original <em>Dragonlance.</em> That one will need an adjusted XP table because characters in the old days didn't gain levels nearly as quickly as in 3.5.</p></blockquote><p></p>
[QUOTE="Dragonblade275, post: 3365554, member: 32045"] Thanks, Rycanada. I actually think that by doing it this way, you could even cap the overall level at 12th without too much trouble. The other ideas that have been suggested that I like are changing the XP requirements for each level and perhaps the idea about using the D20 Modern spellcasting rules (though I'm not familiar enough with them to say, but so far it sounds good). If I were to change the XP requirements, here's what I'd use. LVL XP 1 0 2 3,000 3 12,000 4 30,000 5 60,000 6 105,000 7 168,000 8 252,000 9 360,000 10 495,000 11 660,000 12 858,000 This changes the formula for XP from XP = ((LVL^2)-LVL)*500 to XP = ((LVL^3)-LVL)*500. It's a cubed progression instead of a squared progression. If that's not slow enough, I'd also cut the XP awards in half from 2nd to 6th level. And, in half again from 7th to 12th level. I might still allow extra feats to be bought with XP, too. Don't know, though. The idea of a level cap is interesting. I actually like it very much. Not sure if I could get my players to go along with it, though. And, the main player didn't like the my alternate XP progression chart, either, because of the exponential increase in XP required for each level. I'm running [I]The Shackled City,[/I] right now, anyway. So, alternate XP progressions aren't really a factor in an out of the box campaign. Next campaign I hope to run is the 3.5 revision of the original [I]Dragonlance.[/I] That one will need an adjusted XP table because characters in the old days didn't gain levels nearly as quickly as in 3.5. [/QUOTE]
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Which level cap do you prefer?
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