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Which magic item would you want most?
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 4928109" data-attributes="member: 9249"><p>Fairly outlandish? The only non-combat ways of becoming fatigued are insomnia and prolonged physical exertion-- and the rules on forced march state that if the nonlethal damage caused by physical exertion is removed, the fatigue is removed. Swimming doesn't cause fatigue, but it also causes nonlethal damage. It logically follows that any similarly intensive, tiring form of physical exertion will likewise cause nonlethal damage and fatigue, and that healing the nonlethal damage will remove the fatigue. </p><p></p><p>The <em>ring of regeneration</em> removes that nonlethal damage faster than any normal process can accrue it-- 12 points of nonlethal damage an hour for the lowliest 1st level Commoner.</p><p></p><p>If you are talking about regular activities on an everyday basis, the fact that you regenerate nonlethal damage faster than you are capable of accruing it means that you are functionally immune to fatigue. This is especially true when combined with the <em>ring of sustenance</em>.</p><p></p><p>There is nothing outlandish about it. Even if you never so much as stub your toe, the <em>ring of regeneration</em> is worth every single centavo of ninety thousand pieces of gold. The only reason not to take it is that the <em>ring of sustenance</em> is both better and cheaper.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 4928109, member: 9249"] Fairly outlandish? The only non-combat ways of becoming fatigued are insomnia and prolonged physical exertion-- and the rules on forced march state that if the nonlethal damage caused by physical exertion is removed, the fatigue is removed. Swimming doesn't cause fatigue, but it also causes nonlethal damage. It logically follows that any similarly intensive, tiring form of physical exertion will likewise cause nonlethal damage and fatigue, and that healing the nonlethal damage will remove the fatigue. The [i]ring of regeneration[/i] removes that nonlethal damage faster than any normal process can accrue it-- 12 points of nonlethal damage an hour for the lowliest 1st level Commoner. If you are talking about regular activities on an everyday basis, the fact that you regenerate nonlethal damage faster than you are capable of accruing it means that you are functionally immune to fatigue. This is especially true when combined with the [i]ring of sustenance[/i]. There is nothing outlandish about it. Even if you never so much as stub your toe, the [i]ring of regeneration[/i] is worth every single centavo of ninety thousand pieces of gold. The only reason not to take it is that the [i]ring of sustenance[/i] is both better and cheaper. [/QUOTE]
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