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Community
General Tabletop Discussion
D&D Older Editions
Which mechanics from 4e have you imported into your 3e game?
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<blockquote data-quote="Gaiden" data-source="post: 4678430" data-attributes="member: 103"><p><strong>Movement</strong></p><p></p><p>One thing that I really like about 4E is the increased emphasis on movement. In partitcular the introduction of sliding, pushing, and pulling and its relative commonness makes battles more dynamic. </p><p></p><p>In 3.X, movement is a hassle. It detracts from taking full round actions for full round attacks (or whatever else). In 4E, a move action is built into each player's turn no matter what standard action s/he decides to take. Also, by adding in scout-like movement dependent bonuses (e.g. warlock's shadow walk), players are incentivized to move often. Finally, pushing, pulling, sliding and teleporting introduces variability into creature positions such that 4E battles are more dynamic. Micro-battlefield control thus is no longer limited to spellcasters (clerics, druids, and mages) like it was in 3.X. Back-converting this architecture to 3.X is something I am keenly interested in. </p><p></p><p>However, I haven't figured out precisely how to do it. There are already ways to make bullrushing (or pushing) more 4E like. Feats exist to allow a bullrush after an attack (i.e. deal damage and get a push effect), to deal damage as part of a bullrush, and to not have to move when you make a bullrush. Also, there are feats that give movement-dependent bonuses. The 4E element that is most lacking is sliding. Feats seem like the reasonable means to introduce this into 3.X. Perhaps a feat that allows you to slide a target 1 square after a successful hit and then a second feat that allows you to increase the sliding to 3 squares...? Using an opposed roll like as with bull rush would seem to be the easiest mechanism. Any suggestions would be most appreciated.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 4678430, member: 103"] [b]Movement[/b] One thing that I really like about 4E is the increased emphasis on movement. In partitcular the introduction of sliding, pushing, and pulling and its relative commonness makes battles more dynamic. In 3.X, movement is a hassle. It detracts from taking full round actions for full round attacks (or whatever else). In 4E, a move action is built into each player's turn no matter what standard action s/he decides to take. Also, by adding in scout-like movement dependent bonuses (e.g. warlock's shadow walk), players are incentivized to move often. Finally, pushing, pulling, sliding and teleporting introduces variability into creature positions such that 4E battles are more dynamic. Micro-battlefield control thus is no longer limited to spellcasters (clerics, druids, and mages) like it was in 3.X. Back-converting this architecture to 3.X is something I am keenly interested in. However, I haven't figured out precisely how to do it. There are already ways to make bullrushing (or pushing) more 4E like. Feats exist to allow a bullrush after an attack (i.e. deal damage and get a push effect), to deal damage as part of a bullrush, and to not have to move when you make a bullrush. Also, there are feats that give movement-dependent bonuses. The 4E element that is most lacking is sliding. Feats seem like the reasonable means to introduce this into 3.X. Perhaps a feat that allows you to slide a target 1 square after a successful hit and then a second feat that allows you to increase the sliding to 3 squares...? Using an opposed roll like as with bull rush would seem to be the easiest mechanism. Any suggestions would be most appreciated. [/QUOTE]
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Community
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Which mechanics from 4e have you imported into your 3e game?
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