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Which MM race would you like to see an "Playing a...' article in Dragon next?
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<blockquote data-quote="deleteme123456" data-source="post: 4674554" data-attributes="member: 65832"><p>Warforged can do all sorts of fun tricks, especially as caster--they make decent Infernalocks because of it. They can have an unspecified number of rods / wands embedded within their body and use them without a hand. That's an incredible amount of versatility, even if you never cast from them, you could be benefiting from their properties, all while wielding a 2-handed weapon to make OAs with (which are actually dangerous because you multiclassed swordmage and took intelligent blademaster). </p><p></p><p>Compare this to say, a party without a wizard or a warlock, they enter a dungeon room and it's pitch black. Everyone is using both hands, for weapons and/or heavy shields (ok, so it's a bit of a stretch as your leader probably has a hand free, but I've seen warlord builds playing with reach weapons that wouldn't). Someone has to agree to make the sacrifice to hold the sunrod, or I suppose you could play games with lighting it and throwing it into the room, but my monsters will happily grab it off the floor and cover it / switch it off (not sure if you can turn off a sunrod), assuming they have darkvision.</p><p></p><p>It's just one example. And ask yourself, would you rather have warforged resolve (and access to improved warforged resolve) or goring charge (and access to the "make your horns d8" feat whose name I don't recall). 3+half level HP + that many temp HP... that's about a surge, I'd say. Or I can charge an enemy and deal a tiny amount of damage and knock him prone, so that he can stand right back up and whack me.</p></blockquote><p></p>
[QUOTE="deleteme123456, post: 4674554, member: 65832"] Warforged can do all sorts of fun tricks, especially as caster--they make decent Infernalocks because of it. They can have an unspecified number of rods / wands embedded within their body and use them without a hand. That's an incredible amount of versatility, even if you never cast from them, you could be benefiting from their properties, all while wielding a 2-handed weapon to make OAs with (which are actually dangerous because you multiclassed swordmage and took intelligent blademaster). Compare this to say, a party without a wizard or a warlock, they enter a dungeon room and it's pitch black. Everyone is using both hands, for weapons and/or heavy shields (ok, so it's a bit of a stretch as your leader probably has a hand free, but I've seen warlord builds playing with reach weapons that wouldn't). Someone has to agree to make the sacrifice to hold the sunrod, or I suppose you could play games with lighting it and throwing it into the room, but my monsters will happily grab it off the floor and cover it / switch it off (not sure if you can turn off a sunrod), assuming they have darkvision. It's just one example. And ask yourself, would you rather have warforged resolve (and access to improved warforged resolve) or goring charge (and access to the "make your horns d8" feat whose name I don't recall). 3+half level HP + that many temp HP... that's about a surge, I'd say. Or I can charge an enemy and deal a tiny amount of damage and knock him prone, so that he can stand right back up and whack me. [/QUOTE]
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Which MM race would you like to see an "Playing a...' article in Dragon next?
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