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Which MMORPG is for me?
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 1820328" data-attributes="member: 2810"><p>That's like saying 'Why should I pay every month for cable when I paid for my TV?' or 'Why should I pay every month to use the gym when I paid to join?'</p><p></p><p>You are paying for the time you spend playing and hopefully enjoying the game. And unlike conventional games, you are not stuck with something that sits on your shelf after you are done with it 20 hours after you bought it.</p><p></p><p>MMORPGs aren't for everyone, and most if not all demand a lot of time to get the full benefit. </p><p></p><p>Single-player games are increasingly relying on making things inordinately difficult so that the player is either reduced to 'save-die-reload' over and over, or they do away with 'save on demand' and force you to replay large chunks over and over till you get past some platform jump.</p><p></p><p>MMORPGs have their own drawbacks, but there is something about knowing there is no 'reload' option that makes them more enjoyable for me. Plus, I like to explore and see new things, and few single player games scratch that itch.</p><p></p><p>In any event, the one piece of advice I have for anyone who wants to play one is:</p><p></p><p><strong>Stay away from the message boards</strong></p><p></p><p>Use the websites for information if you must, but all the bitching and moaning on the message boards can ruin any game.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 1820328, member: 2810"] That's like saying 'Why should I pay every month for cable when I paid for my TV?' or 'Why should I pay every month to use the gym when I paid to join?' You are paying for the time you spend playing and hopefully enjoying the game. And unlike conventional games, you are not stuck with something that sits on your shelf after you are done with it 20 hours after you bought it. MMORPGs aren't for everyone, and most if not all demand a lot of time to get the full benefit. Single-player games are increasingly relying on making things inordinately difficult so that the player is either reduced to 'save-die-reload' over and over, or they do away with 'save on demand' and force you to replay large chunks over and over till you get past some platform jump. MMORPGs have their own drawbacks, but there is something about knowing there is no 'reload' option that makes them more enjoyable for me. Plus, I like to explore and see new things, and few single player games scratch that itch. In any event, the one piece of advice I have for anyone who wants to play one is: [B]Stay away from the message boards[/b] Use the websites for information if you must, but all the bitching and moaning on the message boards can ruin any game. [/QUOTE]
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