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which mod should i buy
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<blockquote data-quote="Mr. Kaze" data-source="post: 2090687" data-attributes="member: 8848"><p>I voted for Black Sails as I've had a good history with other Green Ronin <em>Freeport</em> mods -- they're loosely themed enough that you can stick a whole host of other mods right in the middle of 'em without breaking a sweat. If I were to try to DM a big mod right now, that'd probably be the one.</p><p></p><p></p><p></p><p>As a player in Banewarrens for 6 hours now, I'm not wildly impressed by it -- the writing is good with adjectives, but certain elements [spoiler]like the shock trap that uses electricity in a technological fashion with no save (since when?)[/spoiler] seem out of place in the world that the characters know. Also don't care much for the ham-handedness of Ptolus, but that may also just be the DM -- who has mandated that we can't be evil specifically because he doesn't want us using the toys that we're picking up. (So I load up on Use Magic Device which he then deems does nothing. Thanks, DM! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) Anyway, it seems like it might be a good fit for -- at a guess -- an Eberron campaign, but I wouldn't recommend it for a newbie DM that has trouble reacting to what the PCs are doing with the fun toys they're picking up.</p><p></p><p>::Kaze</p></blockquote><p></p>
[QUOTE="Mr. Kaze, post: 2090687, member: 8848"] I voted for Black Sails as I've had a good history with other Green Ronin [i]Freeport[/i] mods -- they're loosely themed enough that you can stick a whole host of other mods right in the middle of 'em without breaking a sweat. If I were to try to DM a big mod right now, that'd probably be the one. As a player in Banewarrens for 6 hours now, I'm not wildly impressed by it -- the writing is good with adjectives, but certain elements [spoiler]like the shock trap that uses electricity in a technological fashion with no save (since when?)[/spoiler] seem out of place in the world that the characters know. Also don't care much for the ham-handedness of Ptolus, but that may also just be the DM -- who has mandated that we can't be evil specifically because he doesn't want us using the toys that we're picking up. (So I load up on Use Magic Device which he then deems does nothing. Thanks, DM! :p ) Anyway, it seems like it might be a good fit for -- at a guess -- an Eberron campaign, but I wouldn't recommend it for a newbie DM that has trouble reacting to what the PCs are doing with the fun toys they're picking up. ::Kaze [/QUOTE]
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