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Which monsters are common knowledge to PCs?
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<blockquote data-quote="Kershek" data-source="post: 499572" data-attributes="member: 2900"><p>Here is our house rule on Knowledge Monster (subtype). We've been using it a lot in our games and it helps us separate player knowledge from character knowledge. Due to the large amount of knowledge skills, it would take a wizard, rogue or bard to become knowledgeable in a wide variety of monsters (as it should be). Personally, I feel that having only one Knowledge (Monster Lore) skill with no subtypes makes it too easy to max out, considering how many different kinds of monsters there are in D&D.</p><p></p><p>Knowledge Monster (subtype):</p><p>Each Knowledge skill would be like the list of "favored enemy" of the Ranger class. So "Knowledge Monster (Animal)", "Knowledge Monster (Beast)", "Knowledge Monster (Undead)", etc... </p><p>The skill would give you the chance to know about the monster based on the roll and DM discretion. The DC would be 10+ the CR (+DM mod for low light, bad view, etc…). If you make the roll you would know very basic (or legendary) information about the monster. Making it by +5 points would let you know its name, something about its attacks (energy drain, poison, etc...), feats, and/or spell like powers. Making it by +10, you would know its attacks and weakness (ie DM reading many bits from the Monster Manual). A +2 synergy bonus would be given if you had fought it before. In class for all classes. It requires book time and the ability to read and/or training. </p><p></p><p>Note that Knowledge Monster (Undead) supercedes Knowledge Undead.</p></blockquote><p></p>
[QUOTE="Kershek, post: 499572, member: 2900"] Here is our house rule on Knowledge Monster (subtype). We've been using it a lot in our games and it helps us separate player knowledge from character knowledge. Due to the large amount of knowledge skills, it would take a wizard, rogue or bard to become knowledgeable in a wide variety of monsters (as it should be). Personally, I feel that having only one Knowledge (Monster Lore) skill with no subtypes makes it too easy to max out, considering how many different kinds of monsters there are in D&D. Knowledge Monster (subtype): Each Knowledge skill would be like the list of "favored enemy" of the Ranger class. So "Knowledge Monster (Animal)", "Knowledge Monster (Beast)", "Knowledge Monster (Undead)", etc... The skill would give you the chance to know about the monster based on the roll and DM discretion. The DC would be 10+ the CR (+DM mod for low light, bad view, etc…). If you make the roll you would know very basic (or legendary) information about the monster. Making it by +5 points would let you know its name, something about its attacks (energy drain, poison, etc...), feats, and/or spell like powers. Making it by +10, you would know its attacks and weakness (ie DM reading many bits from the Monster Manual). A +2 synergy bonus would be given if you had fought it before. In class for all classes. It requires book time and the ability to read and/or training. Note that Knowledge Monster (Undead) supercedes Knowledge Undead. [/QUOTE]
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Which monsters are common knowledge to PCs?
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