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Which monsters are common knowledge to PCs?
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<blockquote data-quote="Kahuna Burger" data-source="post: 500331" data-attributes="member: 8439"><p>ok, I'm gonna break from the pack here. These characters live in this world, and they are of adventuring classes. With the exception of a few classes, they have had older, more expereinced mentors, a great interest in the outside world, etc. Unless you are deliberately running an "unlikely adventurer" campaign, or transporting characters to another world, what people are proposing is like spelling out the description of a jellyfish and saying "you can't know that creature has poison, you've never encountered it!" I am not of an adventuring class and am poorly traveled, but I know big jellyfish are probably poisoness, wolves can track me by scent, and a lot of things can see better in the dark than I can. I even know that bats have blindsight, some sea predators have a sort of electricity sense and snakes detect heat. and I'm, what, a low level commoner?</p><p></p><p>The current campaign I run is of 1st levelers going the farthest from their home they ever have. When they encounter something weird, I'll describe it, then ask for checks on knowlege nature from the druid or knowlege arcana from the cleric. If there was a bard, she would always get a shot too. The checks are not terrifically difficult and there is a sliding scale of info given out. The players enjoy that they are somewhat provincial and world wide knowlege is not assumed, but when the druid sees a water elemental, he has a good chance of understanding the concept.</p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 500331, member: 8439"] ok, I'm gonna break from the pack here. These characters live in this world, and they are of adventuring classes. With the exception of a few classes, they have had older, more expereinced mentors, a great interest in the outside world, etc. Unless you are deliberately running an "unlikely adventurer" campaign, or transporting characters to another world, what people are proposing is like spelling out the description of a jellyfish and saying "you can't know that creature has poison, you've never encountered it!" I am not of an adventuring class and am poorly traveled, but I know big jellyfish are probably poisoness, wolves can track me by scent, and a lot of things can see better in the dark than I can. I even know that bats have blindsight, some sea predators have a sort of electricity sense and snakes detect heat. and I'm, what, a low level commoner? The current campaign I run is of 1st levelers going the farthest from their home they ever have. When they encounter something weird, I'll describe it, then ask for checks on knowlege nature from the druid or knowlege arcana from the cleric. If there was a bard, she would always get a shot too. The checks are not terrifically difficult and there is a sliding scale of info given out. The players enjoy that they are somewhat provincial and world wide knowlege is not assumed, but when the druid sees a water elemental, he has a good chance of understanding the concept. Kahuna Burger [/QUOTE]
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Which monsters are common knowledge to PCs?
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