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General Tabletop Discussion
*TTRPGs General
Which monsters are the most effective / fun in game?
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<blockquote data-quote="kensanata" data-source="post: 4156735" data-attributes="member: 47845"><p>Well, single monsters that resulted in memorable fights...</p><p></p><p>I really liked the fight against the <a href="http://www.emacswiki.org/alex/2007-10-01_Varanthian" target="_blank">fiendish behir in Red Hand of Doom</a> by James Jacobs & Richard Baker (Wizards of the Coast). Two characters swallowed using the Heal staff every round, the fighter grappled, and the cleric slaying the beast in a last ditch move... It was awesome. Yes, I like Improved Grab, Swallow Whole, and grapple modifiers of +25 and more.</p><p></p><p>I also enjoyed the fight with with the <a href="http://www.emacswiki.org/alex/2008-04-07_Lephrelourge" target="_blank">elite mohrgh juvenile green dragon</a> in Guardians of Dragonfall by Anson Caralya (Paizo). Paralyzing tongue, swallow whole, retreat into a pool of acid. I liked it.</p><p></p><p>Maybe not what you were looking for? Mixed encounters with ordinary monsters out of the MM that worked for me:</p><p></p><ul> <li data-xf-list-type="ul"> At low levels a party of <a href="http://www.emacswiki.org/alex/2007-04-15_Grosh_der_Oger" target="_blank">orcs and an ogre</a> (German page) were very scary but doable (from Crucible of Freya).</li> <li data-xf-list-type="ul"> At lower midlevels an encounter with <a href="http://www.emacswiki.org/alex/2007-10-15_Fight_For_Hakone" target="_blank">two hieracosphynxes, two wyverns, and two sorcerers</a> that knew how to cast lighting bolt atop a city wall (50% of the party is perfectly aligned) worked well (from Red Hand of Doom).</li> <li data-xf-list-type="ul"> At high midlevels an encounter with <a href="http://www.emacswiki.org/alex/2008-03-17_Mansoor" target="_blank">15 flamebrother salamanders, 6 ordinary salamanders, and two noble salamanders</a> with one of them arriving late out of a tunnel and already having summoned an elemental protecting the tunnel and casting maximized enlarged fireballs behind its back worked well for me.</li> </ul><p></p><p>If you're really just talking single monsters straight our of the MM... I don't know. These encounters have often proved to be either cakewalk or extremely dangerous for my players. It was hard to get right. Adding more minions and monsters makes it easier for me to adjust the difficulty because I can have some of them run away or crawl out of nearby tunnels as required.</p><p></p><p>I once ran an encounter with a few airwalking invisible <a href="http://www.emacswiki.org/alex/2007-12-15_Tsutomu%e2%80%99s_Treason" target="_blank">Lunar Ravagers</a>. That went ok except that I killed the rogue during the encounter. Always a bummer.</p><p></p><p>I looking for some suggestions on this thread myself...</p></blockquote><p></p>
[QUOTE="kensanata, post: 4156735, member: 47845"] Well, single monsters that resulted in memorable fights... I really liked the fight against the [url=http://www.emacswiki.org/alex/2007-10-01_Varanthian]fiendish behir in Red Hand of Doom[/url] by James Jacobs & Richard Baker (Wizards of the Coast). Two characters swallowed using the Heal staff every round, the fighter grappled, and the cleric slaying the beast in a last ditch move... It was awesome. Yes, I like Improved Grab, Swallow Whole, and grapple modifiers of +25 and more. I also enjoyed the fight with with the [url=http://www.emacswiki.org/alex/2008-04-07_Lephrelourge]elite mohrgh juvenile green dragon[/url] in Guardians of Dragonfall by Anson Caralya (Paizo). Paralyzing tongue, swallow whole, retreat into a pool of acid. I liked it. Maybe not what you were looking for? Mixed encounters with ordinary monsters out of the MM that worked for me: [list] [*] At low levels a party of [url=http://www.emacswiki.org/alex/2007-04-15_Grosh_der_Oger]orcs and an ogre[/url] (German page) were very scary but doable (from Crucible of Freya). [*] At lower midlevels an encounter with [url=http://www.emacswiki.org/alex/2007-10-15_Fight_For_Hakone]two hieracosphynxes, two wyverns, and two sorcerers[/url] that knew how to cast lighting bolt atop a city wall (50% of the party is perfectly aligned) worked well (from Red Hand of Doom). [*] At high midlevels an encounter with [url=http://www.emacswiki.org/alex/2008-03-17_Mansoor]15 flamebrother salamanders, 6 ordinary salamanders, and two noble salamanders[/url] with one of them arriving late out of a tunnel and already having summoned an elemental protecting the tunnel and casting maximized enlarged fireballs behind its back worked well for me. [/list] If you're really just talking single monsters straight our of the MM... I don't know. These encounters have often proved to be either cakewalk or extremely dangerous for my players. It was hard to get right. Adding more minions and monsters makes it easier for me to adjust the difficulty because I can have some of them run away or crawl out of nearby tunnels as required. I once ran an encounter with a few airwalking invisible [url=http://www.emacswiki.org/alex/2007-12-15_Tsutomu%e2%80%99s_Treason]Lunar Ravagers[/url]. That went ok except that I killed the rogue during the encounter. Always a bummer. I looking for some suggestions on this thread myself... [/QUOTE]
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