Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Which monsters are the most effective / fun in game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 4156860" data-attributes="member: 704"><p>I have had some good times running Red Hand of Doom, Kensantana. The fiendish behir did not really have a very significant effect in my game simply because it got dropped a bit too fast. However, I did manage to swallow one of my players that game. While Grapple can work out quite handily, the way it basically screws the player who gets grappled is a bit of a problem. It is a pity because I actually really liked that monster too. I think it would just work out better playability wise if the chance of escaping a grapple were easier, or if the player had more tactical options within the grapple beyond "Hope for some great luck on the opposed roll so I can do something".</p><p></p><p>Interesting point about attacks that are relatively 'level independant' celebrim. I am a bit ambivalent about such abilities myself. On the one hand, they do keep certain monsters viable much longer than they otherwise would be. On the other hand, such monsters have a tendency to be a bit more dangerous than I would like them to be, since 'level independant' tends to mean ability damage within 3rd edition.</p><p></p><p>One of my favorite monsters for level independant effect in 3rd edition are Baaz Draconians. They are pretty durable as cannon fodder, though hardly remarkable in that respect. But where they excel is in the effect of their Death Throes. Typically, if you kill one, you are forced to make a Reflex save or you will be disarmed for what usually amounts to the rest of the fight because they turn to stone and trap the weapon. For front line types, that is a huge problem at any level. Once you hit about 6th level or so, alot of your combat ability comes from the weapon you are using.</p><p></p><p>Consider a 9th level fighter with the following</p><p> - Wpn Focus</p><p> - Wpn Specialization</p><p> - Magic weapon enhancement bonuses of +2</p><p> - Wpn Mastery (the +2 / +2 requiring a Bab of +8 from the PHB 2)</p><p> - Imp Critical.</p><p></p><p>If he loses that weapon, than he has lost +5 to hit and +6 to damage for the duration of the encounter.</p><p></p><p>Aside from the potential impact, it also has the benefit of not forcing the player to work out new modifiers due to ability damage or level drain.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4156860, member: 704"] I have had some good times running Red Hand of Doom, Kensantana. The fiendish behir did not really have a very significant effect in my game simply because it got dropped a bit too fast. However, I did manage to swallow one of my players that game. While Grapple can work out quite handily, the way it basically screws the player who gets grappled is a bit of a problem. It is a pity because I actually really liked that monster too. I think it would just work out better playability wise if the chance of escaping a grapple were easier, or if the player had more tactical options within the grapple beyond "Hope for some great luck on the opposed roll so I can do something". Interesting point about attacks that are relatively 'level independant' celebrim. I am a bit ambivalent about such abilities myself. On the one hand, they do keep certain monsters viable much longer than they otherwise would be. On the other hand, such monsters have a tendency to be a bit more dangerous than I would like them to be, since 'level independant' tends to mean ability damage within 3rd edition. One of my favorite monsters for level independant effect in 3rd edition are Baaz Draconians. They are pretty durable as cannon fodder, though hardly remarkable in that respect. But where they excel is in the effect of their Death Throes. Typically, if you kill one, you are forced to make a Reflex save or you will be disarmed for what usually amounts to the rest of the fight because they turn to stone and trap the weapon. For front line types, that is a huge problem at any level. Once you hit about 6th level or so, alot of your combat ability comes from the weapon you are using. Consider a 9th level fighter with the following - Wpn Focus - Wpn Specialization - Magic weapon enhancement bonuses of +2 - Wpn Mastery (the +2 / +2 requiring a Bab of +8 from the PHB 2) - Imp Critical. If he loses that weapon, than he has lost +5 to hit and +6 to damage for the duration of the encounter. Aside from the potential impact, it also has the benefit of not forcing the player to work out new modifiers due to ability damage or level drain. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Which monsters are the most effective / fun in game?
Top