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Which monsters have the most exciting powers?
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<blockquote data-quote="the Jester" data-source="post: 6758987" data-attributes="member: 1210"><p>Pretty much any well-designed monster from 4e. I really like the banderhobb, for instance. </p><p></p><p>My favorite ever was probably a custom solo 'vexing bugbear' who was just infuriating. He had the following powers and traits which combined to make him a totally aggravating opponent (as well as some other basic attacks and so on- this was his combo menu):</p><p></p><p>(trait)</p><p></p><p><strong>Combat Advantage</strong></p><p>When Lurpask hits a creature he has combat advantage against, he deals an extra 3d6 points of damage.</p><p></p><p>(standard action)</p><p></p><p><strong>(melee) Acrobatic Strike (weapon) * Recharges</strong> when first bloodied</p><p> <em>Attack:</em> Melee 1 (one creature); +21 vs. AC.</p><p> <em>Hit:</em> 4d8+11 damage, and the target grants combat advantage until the end of Lurpask's next turn.</p><p> <em>Effect:</em> Lurpask moves up to 4 squares and gains a +4 bonus to defenses against opportunity attacks triggered by this movement.</p><p></p><p>(minor action)</p><p></p><p><strong>Take Advantage * At Will</strong></p><p> <em>Effect:</em> Lurpask makes a basic attack against a creature granting combat advantage to him.</p><p></p><p><strong>(melee) Vexing Feint * At Will</strong></p><p> <em>Attack:</em> Melee 1 (one creature); +19 vs. Will.</p><p> <em>Hit:</em> Lurpask gains combat advantage against the target until the end of Lurpask's next turn.</p><p></p><p>(triggered actions)</p><p></p><p><strong>Vexing Movement * At Will</strong></p><p> <em> Trigger:</em> An enemy ends its turn adjacent to Lurpask.</p><p> <em>Effect (Free Action): </em>Lurpask moves up to 3 squares. Enemies that decline opportunity attacks triggered by this move grant combat advantage to Lupask until the end of Lurpask's next turn.</p><p></p><p><strong>Vexing Target * At Well</strong></p><p> <em>Trigger:</em> An enemy makes an opportunity attack against Lurpask.</p><p> <em>Effect (Free Action 1/turn):</em> Lurpask takes a standard action. If he is subject to an effect that normally prevents him from taking actions (such as dazed, dominated, stunned, etc) other than unconscious, he makes one saving throw against an effect that prevents him from taking actions instead, even if that effect does not normally end on a save.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6758987, member: 1210"] Pretty much any well-designed monster from 4e. I really like the banderhobb, for instance. My favorite ever was probably a custom solo 'vexing bugbear' who was just infuriating. He had the following powers and traits which combined to make him a totally aggravating opponent (as well as some other basic attacks and so on- this was his combo menu): (trait) [B]Combat Advantage[/B] When Lurpask hits a creature he has combat advantage against, he deals an extra 3d6 points of damage. (standard action) [B](melee) Acrobatic Strike (weapon) * Recharges[/B] when first bloodied [i]Attack:[/i] Melee 1 (one creature); +21 vs. AC. [I]Hit:[/I] 4d8+11 damage, and the target grants combat advantage until the end of Lurpask's next turn. [I]Effect:[/I] Lurpask moves up to 4 squares and gains a +4 bonus to defenses against opportunity attacks triggered by this movement. (minor action) [B]Take Advantage * At Will[/B] [I]Effect:[/I] Lurpask makes a basic attack against a creature granting combat advantage to him. [B](melee) Vexing Feint * At Will[/B] [I]Attack:[/I] Melee 1 (one creature); +19 vs. Will. [I]Hit:[/I] Lurpask gains combat advantage against the target until the end of Lurpask's next turn. (triggered actions) [B]Vexing Movement * At Will[/B] [I] Trigger:[/I] An enemy ends its turn adjacent to Lurpask. [I]Effect (Free Action): [/I]Lurpask moves up to 3 squares. Enemies that decline opportunity attacks triggered by this move grant combat advantage to Lupask until the end of Lurpask's next turn. [B]Vexing Target * At Well[/B] [I]Trigger:[/I] An enemy makes an opportunity attack against Lurpask. [I]Effect (Free Action 1/turn):[/I] Lurpask takes a standard action. If he is subject to an effect that normally prevents him from taking actions (such as dazed, dominated, stunned, etc) other than unconscious, he makes one saving throw against an effect that prevents him from taking actions instead, even if that effect does not normally end on a save. [/QUOTE]
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