Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Which movie rating would you use to describe your D&D campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8463245" data-attributes="member: 6790260"><p>I wish there were another rating between PG-13 and R, because I feel like that's really where my game falls.</p><p></p><p>The vast majority of the time, this is a relatively "bright" setting. The world is overall decent. Good people doing good things for others actually works. Showing mercy is effective, not rank foolishness. Outright blood-and-guts gore is rare, used judiciously to make a point or highlight an action. The good things of the world may be a little fragile, may be at risk, but they absolutely <em>can</em> be saved, if people stand up to do it--and that's what heroes are for. "For we who walk before may lead those who walk after." That's what heroes do: they blaze the trail, both to make it safe for others, and to be the guiding light of inspiration to others who will come after them.</p><p></p><p>There are, occasionally, sexual or adult themes. Slavery, while explicitly forbidden in both the city-folk and nomad-tribe cultures, is still perpetrated by horrible people. There are demons and members of the group sometimes swear a blue streak. That happens. Overall though...it's a pretty good place to live in, and that's part of what motivates the players to do something. They know that their actions protect those good things from being broken.</p><p></p><p>Whether you live in pitch darkness or glowing light is not relevant. What is relevant is whether you can see, know, <em>experience</em> the contrast between light and dark. Too many works of yesteryear were 40 kW searchlight brightness goodness 24/7, and people grew fatigued. These days, too many works are ichor-of-a-dead-god <em>bleak and utter hopless</em> grimdark 24/7, and people grow fatigued. I offer a world that is mostly bright but has its dark patches that are working to grow larger. The 4e default setting, "Points of Light," is the same thing from the opposite direction--there remain points of true, genuine light in a space that is rapidly growing dark, and those points require action if they are to survive and grow.</p><p></p><p>Or, in other terms, I run a "noblebright" game, as opposed to a "grimdark" game. But being noblebright doesn't mean having no conflict or having flawless paragons of perfect virtue who never do wrong. My players' characters are <em>often</em> quite flawed. But they choose to do the right things for the right reasons, and dare to believe that doing so matters for making the world stay a pretty good place to be.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8463245, member: 6790260"] I wish there were another rating between PG-13 and R, because I feel like that's really where my game falls. The vast majority of the time, this is a relatively "bright" setting. The world is overall decent. Good people doing good things for others actually works. Showing mercy is effective, not rank foolishness. Outright blood-and-guts gore is rare, used judiciously to make a point or highlight an action. The good things of the world may be a little fragile, may be at risk, but they absolutely [I]can[/I] be saved, if people stand up to do it--and that's what heroes are for. "For we who walk before may lead those who walk after." That's what heroes do: they blaze the trail, both to make it safe for others, and to be the guiding light of inspiration to others who will come after them. There are, occasionally, sexual or adult themes. Slavery, while explicitly forbidden in both the city-folk and nomad-tribe cultures, is still perpetrated by horrible people. There are demons and members of the group sometimes swear a blue streak. That happens. Overall though...it's a pretty good place to live in, and that's part of what motivates the players to do something. They know that their actions protect those good things from being broken. Whether you live in pitch darkness or glowing light is not relevant. What is relevant is whether you can see, know, [I]experience[/I] the contrast between light and dark. Too many works of yesteryear were 40 kW searchlight brightness goodness 24/7, and people grew fatigued. These days, too many works are ichor-of-a-dead-god [I]bleak and utter hopless[/I] grimdark 24/7, and people grow fatigued. I offer a world that is mostly bright but has its dark patches that are working to grow larger. The 4e default setting, "Points of Light," is the same thing from the opposite direction--there remain points of true, genuine light in a space that is rapidly growing dark, and those points require action if they are to survive and grow. Or, in other terms, I run a "noblebright" game, as opposed to a "grimdark" game. But being noblebright doesn't mean having no conflict or having flawless paragons of perfect virtue who never do wrong. My players' characters are [I]often[/I] quite flawed. But they choose to do the right things for the right reasons, and dare to believe that doing so matters for making the world stay a pretty good place to be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Which movie rating would you use to describe your D&D campaigns?
Top