Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Which "new" adventures are classics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5173423" data-attributes="member: 4937"><p>There are very few. To begin with, I automatically disqualify any adventure which is just trading in on the reputation of an actual classic module. While some of these modules are actually pretty good in their own right, they are generally inferior to the original and loved mostly because they expand on something beloved.</p><p></p><p>That leaves a very small list:</p><p></p><p>1) Sunless Citadel</p><p>2) The Whispering Cairn</p><p></p><p>In my opinion, TWC is one of the finest modules ever written. It is almost perfect, and by that I mean, I am not tempted to alter or expand on it in almost any fashion which is really unusual for me. The only thing I might change is to make the undead kid a bit creepier, alien, and more well ghostly, but that's really more a matter of style and presentation than anything else. The only real problem with the module is that it is the introduction to an adventure path, and that AP itself is extremely uneven in quality (IMO).</p><p></p><p>There are a couple of other possibilities I'm fairly impressed with but which miss the mark slightly:</p><p></p><p>3) Of Sound Mind: Overly tied to a particular mechanical implementation (psionics), suffers from some descriptive writing that just gets worse the more you think about it, presents a dragon in a way that isn't draconic enough for my tastes, and too dangerous for stock 1st level characters, but a very varied and inventive scenario with good RP, combat, and puzzle challenges. </p><p>4) J1: Entombed with the Pharoahs: Great set peice encounters but the scale of the dungeon is simply too limited for its grand theme, and there are some potential game mastery problems with having this many proactive NPCs that make it challenging to run and potentially self-derailing. </p><p></p><p>There are a few that I'd have to actually play before I'd dare an opinion, chiefly 'Red Hand of Doom'. Burnt Offerings and the AP path it starts out looks really good on paper. </p><p></p><p>Actually, I'd settle for a list of superb new adventures, much less classic ones.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5173423, member: 4937"] There are very few. To begin with, I automatically disqualify any adventure which is just trading in on the reputation of an actual classic module. While some of these modules are actually pretty good in their own right, they are generally inferior to the original and loved mostly because they expand on something beloved. That leaves a very small list: 1) Sunless Citadel 2) The Whispering Cairn In my opinion, TWC is one of the finest modules ever written. It is almost perfect, and by that I mean, I am not tempted to alter or expand on it in almost any fashion which is really unusual for me. The only thing I might change is to make the undead kid a bit creepier, alien, and more well ghostly, but that's really more a matter of style and presentation than anything else. The only real problem with the module is that it is the introduction to an adventure path, and that AP itself is extremely uneven in quality (IMO). There are a couple of other possibilities I'm fairly impressed with but which miss the mark slightly: 3) Of Sound Mind: Overly tied to a particular mechanical implementation (psionics), suffers from some descriptive writing that just gets worse the more you think about it, presents a dragon in a way that isn't draconic enough for my tastes, and too dangerous for stock 1st level characters, but a very varied and inventive scenario with good RP, combat, and puzzle challenges. 4) J1: Entombed with the Pharoahs: Great set peice encounters but the scale of the dungeon is simply too limited for its grand theme, and there are some potential game mastery problems with having this many proactive NPCs that make it challenging to run and potentially self-derailing. There are a few that I'd have to actually play before I'd dare an opinion, chiefly 'Red Hand of Doom'. Burnt Offerings and the AP path it starts out looks really good on paper. Actually, I'd settle for a list of superb new adventures, much less classic ones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Which "new" adventures are classics?
Top