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*TTRPGs General
Which "new" adventures are classics?
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<blockquote data-quote="Mistwell" data-source="post: 5173710" data-attributes="member: 2525"><p>I've never even heard of about 1/3rd of the adventures mentioned here. Now, I am not necessarily representative of the average of the community as a whole. But, if my experience is common, then it would be hard to call something "classic" if your average D&D player hasn't even heard of it.</p><p></p><p>I seem to recall Dungeon magazine was only read by around 20% of the community at most. If that is the case, I seriously doubt anything in Dungeon (and not subsequently published or re-purposed as its own module) would reach the level of being a "classic". Same goes for a bunch of third party products which, while they may have been great, probably were not seen by most players. Perhaps some of the key names associated with a version of D&D (like maybe Monte Cook) got enough exposure to possibly reach "classic" status with their third party produced products.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 5173710, member: 2525"] I've never even heard of about 1/3rd of the adventures mentioned here. Now, I am not necessarily representative of the average of the community as a whole. But, if my experience is common, then it would be hard to call something "classic" if your average D&D player hasn't even heard of it. I seem to recall Dungeon magazine was only read by around 20% of the community at most. If that is the case, I seriously doubt anything in Dungeon (and not subsequently published or re-purposed as its own module) would reach the level of being a "classic". Same goes for a bunch of third party products which, while they may have been great, probably were not seen by most players. Perhaps some of the key names associated with a version of D&D (like maybe Monte Cook) got enough exposure to possibly reach "classic" status with their third party produced products. [/QUOTE]
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Which "new" adventures are classics?
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