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Which noble PC class
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<blockquote data-quote="Tsyr" data-source="post: 380711" data-attributes="member: 354"><p>Truth be told, I like how Fading Suns does it, but you don't have Fading Suns I guess <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In Fading Suns, noble is a class, but it's also a feat chain. Noble the class is sorta a social version of the fighter... TONS of bonus feats, but they can only select "social" feats, a new type of feat introduced in Fading Suns. There are tons of social feats, but one specific chain is "rank"... there are actualy a few ranks, really... church rank, noble rank, etc... The rank feats can be taken multiple times to increase your rank in that orginization. If you decide you don't wanna progress any higher (Which is perfectly fine... after a few ranks, your into the position where you couldn't reasonably be expected to have any free time anymore), you still have tons of OTHER social feats to customize your character with... Some of them are very cool and flavorful, too... Withering Insult, Rabble Rouse, etc.</p><p></p><p>I love the Fading Suns system, though... If you can find the D20 book cheap, I HIGHLY suggest picking it up. A ton of stuff in there is useful for non-FS games, even most/all of the classes, once you remove the energy weapon profficiency and knowledge: technology type things <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />... also has a pair of really cool new magic systems (Yup, that's right, you get TWO new magic systems), both of them partialy skill based.</p><p></p><p>I actualy use a number of the fading suns classes in my normal games...</p><p></p><p>Beastfriends I allow as sort of a spell-less druid, that focuses more on animals than normal. Hard to explain without know the class. </p><p></p><p>I replaced Paladins alltogether with The Brother Battle class... much cooler than the PHB paladin. </p><p></p><p>I also replaced monks with the Living Weapon class... again, I think it's better than the PHB version.</p><p></p><p>I also allow the Noble, Priest, and Guilder classes... they are all similar classes, almost identical really, except for their starting abilities and a couple other tiny details.</p><p></p><p>I've considered swapping Starwolves in for Barbarians... very tempting, havn't done it yet though.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 380711, member: 354"] Truth be told, I like how Fading Suns does it, but you don't have Fading Suns I guess :) In Fading Suns, noble is a class, but it's also a feat chain. Noble the class is sorta a social version of the fighter... TONS of bonus feats, but they can only select "social" feats, a new type of feat introduced in Fading Suns. There are tons of social feats, but one specific chain is "rank"... there are actualy a few ranks, really... church rank, noble rank, etc... The rank feats can be taken multiple times to increase your rank in that orginization. If you decide you don't wanna progress any higher (Which is perfectly fine... after a few ranks, your into the position where you couldn't reasonably be expected to have any free time anymore), you still have tons of OTHER social feats to customize your character with... Some of them are very cool and flavorful, too... Withering Insult, Rabble Rouse, etc. I love the Fading Suns system, though... If you can find the D20 book cheap, I HIGHLY suggest picking it up. A ton of stuff in there is useful for non-FS games, even most/all of the classes, once you remove the energy weapon profficiency and knowledge: technology type things :)... also has a pair of really cool new magic systems (Yup, that's right, you get TWO new magic systems), both of them partialy skill based. I actualy use a number of the fading suns classes in my normal games... Beastfriends I allow as sort of a spell-less druid, that focuses more on animals than normal. Hard to explain without know the class. I replaced Paladins alltogether with The Brother Battle class... much cooler than the PHB paladin. I also replaced monks with the Living Weapon class... again, I think it's better than the PHB version. I also allow the Noble, Priest, and Guilder classes... they are all similar classes, almost identical really, except for their starting abilities and a couple other tiny details. I've considered swapping Starwolves in for Barbarians... very tempting, havn't done it yet though. [/QUOTE]
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