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<blockquote data-quote="Tsyr" data-source="post: 380842" data-attributes="member: 354"><p>Both systems also have a sort of "paradox" table, if you are familiar with mage... basicly a table of bad things that can happen from doing certain things... also ways to lower it. It builds up over time if you don't lower it, with the effects getting worse and worse. In a DnD type game, the highest level effects would have to be toned down, esp for Theurgy... It's called Urge for Psi and Hubris for Theurgy. For Psi users, Urge is actualy sort of a "second self" or "shadow self" that the over-use and bad-use of powers causes to slowly form inside of you. As you get more and more ability, it slowly gains more control over you. </p><p></p><p>For example, at level 1 psi Urge, the GM gets the ability to make you "mis speak" at awkward times... GM makes a DC, and every so many points he passes the DC by, he gets to change one word you say a bit. The example in the book is "We cannot stand against them because of your marital shortcommings, sir... Errr, I mean, martial shortcommings."</p><p></p><p>Hubris is a lot darker... Urge is (basicly) just irritating... Hubris gains you all sorts of fun things like plague, boils, flagulation marks, faithless (Your sermons are so tainted they turn people away from your faith, not towards it), etc. The highest level Hubris is bad though, and would have to be changed for a DnD game... Dead World. The name more or less explains it. It's almost useable in a system with tons of planets and starships and stuff (still reallllllly bad though), but unless you want players to be able to destroy your world... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tsyr, post: 380842, member: 354"] Both systems also have a sort of "paradox" table, if you are familiar with mage... basicly a table of bad things that can happen from doing certain things... also ways to lower it. It builds up over time if you don't lower it, with the effects getting worse and worse. In a DnD type game, the highest level effects would have to be toned down, esp for Theurgy... It's called Urge for Psi and Hubris for Theurgy. For Psi users, Urge is actualy sort of a "second self" or "shadow self" that the over-use and bad-use of powers causes to slowly form inside of you. As you get more and more ability, it slowly gains more control over you. For example, at level 1 psi Urge, the GM gets the ability to make you "mis speak" at awkward times... GM makes a DC, and every so many points he passes the DC by, he gets to change one word you say a bit. The example in the book is "We cannot stand against them because of your marital shortcommings, sir... Errr, I mean, martial shortcommings." Hubris is a lot darker... Urge is (basicly) just irritating... Hubris gains you all sorts of fun things like plague, boils, flagulation marks, faithless (Your sermons are so tainted they turn people away from your faith, not towards it), etc. The highest level Hubris is bad though, and would have to be changed for a DnD game... Dead World. The name more or less explains it. It's almost useable in a system with tons of planets and starships and stuff (still reallllllly bad though), but unless you want players to be able to destroy your world... :) [/QUOTE]
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