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General Tabletop Discussion
*Dungeons & Dragons
Which (non 4e) edition of D&D had the best class balance?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8586977" data-attributes="member: 6790260"><p>If I were more familiar with it, I might say BECM. But, absent that, I probably would have to say 1e.</p><p></p><p>...with one huge caveat: <em>you had to play it as intended</em>.</p><p></p><p>The problem with 1e is, <em>for its intended purpose</em>, it's got a lot of very good design explained <em>unbelievably</em> poorly. If you learned from a master, you were initiated into the Way, and you would see the purpose for which the disorganized, hodgepodge pile of rules was made. You would learn <em>intuitively</em>, even if you couldn't put it into words, that heavy armor was an experience penalty in exchange for survivability. (To this day, the cleverness of that design choice still impresses me--doubly so given how early this was.)</p><p></p><p>5e? 5e is not meaningfully balanced in comparison. It has, more or less, opted to make merely a high abstraction of balance, a very loose idea predicated on assumptions that are wildly out of whack with how people actually play it. The assumption being, "You're the DM, you figure it out." The rickety CR mechanic that becomes progressively less useful (it is not as useless as 3e CR was, but it's <em>very</em> unreliable), the issues with short-rest vs long-rest vs whatever-rest classes, the problems with alpha-striking and crit-fishing and feat taxes...yeah. It's all still there. They've just blunted some of it. It's not that 5e is a particularly <em>smooth</em> surface, they've just made sure it doesn't have any <em>sharp</em> points or edges. It still <em>has</em> points and edges, but they're blunt.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8586977, member: 6790260"] If I were more familiar with it, I might say BECM. But, absent that, I probably would have to say 1e. ...with one huge caveat: [I]you had to play it as intended[/I]. The problem with 1e is, [I]for its intended purpose[/I], it's got a lot of very good design explained [I]unbelievably[/I] poorly. If you learned from a master, you were initiated into the Way, and you would see the purpose for which the disorganized, hodgepodge pile of rules was made. You would learn [I]intuitively[/I], even if you couldn't put it into words, that heavy armor was an experience penalty in exchange for survivability. (To this day, the cleverness of that design choice still impresses me--doubly so given how early this was.) 5e? 5e is not meaningfully balanced in comparison. It has, more or less, opted to make merely a high abstraction of balance, a very loose idea predicated on assumptions that are wildly out of whack with how people actually play it. The assumption being, "You're the DM, you figure it out." The rickety CR mechanic that becomes progressively less useful (it is not as useless as 3e CR was, but it's [I]very[/I] unreliable), the issues with short-rest vs long-rest vs whatever-rest classes, the problems with alpha-striking and crit-fishing and feat taxes...yeah. It's all still there. They've just blunted some of it. It's not that 5e is a particularly [I]smooth[/I] surface, they've just made sure it doesn't have any [I]sharp[/I] points or edges. It still [I]has[/I] points and edges, but they're blunt. [/QUOTE]
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Community
General Tabletop Discussion
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Which (non 4e) edition of D&D had the best class balance?
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