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General Tabletop Discussion
*Dungeons & Dragons
Which (non 4e) edition of D&D had the best class balance?
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<blockquote data-quote="overgeeked" data-source="post: 8587074" data-attributes="member: 86653"><p>Note how clerics aren't wizards.</p><p></p><p>I wouldn't know as I never played 3X...and we're not talking about 3X. We're talking about AD&D.</p><p></p><p>What memes and folk wisdom people accept doesn't matter. We're not talking about that. We're talking about the rules of the game as written...as per your insistence a few posts ago...</p><p></p><p>Unless you've changed your mind on that point. Which would be...convenient.</p><p></p><p>I'm not trying to. Quadratic wizards absolutely existed. They were a thing. The <em>cause</em> of them was the DM...not the rules. DMs not actually following the RAW of the game and letting wizard players have way more say in what spells their characters got than the RAW permitted is what <em>caused</em> quadratic wizards.</p><p></p><p>So what's the balance of AD&D wizards? As per your insistence, the variable of the DM's rulings must be set aside and we can only look at the RAW.</p><p></p><p>AD&D DMG, p39.</p><p></p><p>At 1st level, wizards get <em>read magic</em> plus four randomly determined spells from a short list. There's a 10% chance of the player getting to choose a spell from the full list, but certain spells are explicitly banned for 1st-level wizards, two of the most commonly chosen spells I might add. Yep, the DMG explicitly bans 1st-level wizards from starting with <em>Tenser's Floating Disc</em>. Of note is that <em>only these spells are automatically known</em>. For every other spell acquired, the PC must roll to learn the spell.</p><p></p><p>At each level the PC wizard gets to add a single spell to their spellbook. The rules are non-specific about if it's a random roll or a choice. It's also non-specific if this spell is subject to the learning a spell roll. So how this is handled is up to DM fiat.</p><p></p><p>The DMG is also explicit that NPC wizards will not easily share their knowledge. Asking exorbitant prices or equivalent exchange for sharing spells, but also only permitted by DM fiat.</p><p></p><p>Every other spell the wizard gets is found...aka DM fiat.</p><p></p><p>So again, quadratic wizards absolutely were a thing that happened. But clearly that's not RAW. DMs ignoring the above restrictions is what caused quadratic wizards.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8587074, member: 86653"] Note how clerics aren't wizards. I wouldn't know as I never played 3X...and we're not talking about 3X. We're talking about AD&D. What memes and folk wisdom people accept doesn't matter. We're not talking about that. We're talking about the rules of the game as written...as per your insistence a few posts ago... Unless you've changed your mind on that point. Which would be...convenient. I'm not trying to. Quadratic wizards absolutely existed. They were a thing. The [I]cause[/I] of them was the DM...not the rules. DMs not actually following the RAW of the game and letting wizard players have way more say in what spells their characters got than the RAW permitted is what [I]caused[/I] quadratic wizards. So what's the balance of AD&D wizards? As per your insistence, the variable of the DM's rulings must be set aside and we can only look at the RAW. AD&D DMG, p39. At 1st level, wizards get [I]read magic[/I] plus four randomly determined spells from a short list. There's a 10% chance of the player getting to choose a spell from the full list, but certain spells are explicitly banned for 1st-level wizards, two of the most commonly chosen spells I might add. Yep, the DMG explicitly bans 1st-level wizards from starting with [I]Tenser's Floating Disc[/I]. Of note is that [I]only these spells are automatically known[/I]. For every other spell acquired, the PC must roll to learn the spell. At each level the PC wizard gets to add a single spell to their spellbook. The rules are non-specific about if it's a random roll or a choice. It's also non-specific if this spell is subject to the learning a spell roll. So how this is handled is up to DM fiat. The DMG is also explicit that NPC wizards will not easily share their knowledge. Asking exorbitant prices or equivalent exchange for sharing spells, but also only permitted by DM fiat. Every other spell the wizard gets is found...aka DM fiat. So again, quadratic wizards absolutely were a thing that happened. But clearly that's not RAW. DMs ignoring the above restrictions is what caused quadratic wizards. [/QUOTE]
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Which (non 4e) edition of D&D had the best class balance?
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