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*Dungeons & Dragons
Which non-D&D races would like to see in Dungeons and Dragons?
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<blockquote data-quote="Aldarc" data-source="post: 9412145" data-attributes="member: 5142"><p>The Giants in Monte Cook's Arcana Evolved were inspired by the Giants from Stephen Donaldson's <em>Chronicles of Thomas Covenant</em> and the Ogier from <em>Wheel of Time</em>. </p><p></p><p></p><p>The Warhammer Lizardmen have different psychology but I don't think that they are so alien. They no longer have the guidance of the Old Ones. They have created their own religion. They dedicate their lives to try to divine and fulfill the will of the Old Ones. They are independent now. So they are no more "biological robots" than other races in the setting, who were all likewise created by the Old Ones. However, the Lizardmen are highly group or society-oriented. They are born with a sense of their place in their caste-based society. </p><p></p><p>Even if we were to call them "genetic constructs," I don't think that this is that far off from a playable ancestry that we already have had in D&D for 20 years: the Warforged. Part of their story is finding a place in the world now that their purpose as living constructs built for war is gone. Was your Warforged deemed "defective"? Is your Warforged without a home or purpose? Has your Warforged expanded their purpose? </p><p></p><p>Likewise, earlier I mentioned Sylvari from Guild Wars 2. They are sapient but you are basically "born yesterday." Sylvari gain their starting knowledge, personality, and skills in the Dream. They are born with a general sense of their purpose. Some of these Sylvari have what is called a "Wyld Hunt," which is like a mission that comes to them in the Dream. The Dream connects Sylvari even after they are born, though some do choose to silence it. Could Lizardfolk not likewise have a sense divine purpose that calls them to adventure or live with other peoples? </p><p></p><p>Since I also mentioned Monte Cook's Arcana Evolved in this post, I would be remiss if I didn't also mention the Verrik. This is what we are told about them: </p><p></p><p>There is an alien nature to Verrik. So how do you roleplaying the enigmatically alien Verrik? </p><p></p><p>Then finally there are the 5e D&D Lizardfolk. The entry for playable Lizardfolk in Volo's Guide to Monsters also establishes a psychological difference between Lizardfolk and the more common races: </p><p></p><p>It then goes on in more detail to describe their alien mindset and how to roleplay lizardfolk psychology.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9412145, member: 5142"] The Giants in Monte Cook's Arcana Evolved were inspired by the Giants from Stephen Donaldson's [I]Chronicles of Thomas Covenant[/I] and the Ogier from [I]Wheel of Time[/I]. The Warhammer Lizardmen have different psychology but I don't think that they are so alien. They no longer have the guidance of the Old Ones. They have created their own religion. They dedicate their lives to try to divine and fulfill the will of the Old Ones. They are independent now. So they are no more "biological robots" than other races in the setting, who were all likewise created by the Old Ones. However, the Lizardmen are highly group or society-oriented. They are born with a sense of their place in their caste-based society. Even if we were to call them "genetic constructs," I don't think that this is that far off from a playable ancestry that we already have had in D&D for 20 years: the Warforged. Part of their story is finding a place in the world now that their purpose as living constructs built for war is gone. Was your Warforged deemed "defective"? Is your Warforged without a home or purpose? Has your Warforged expanded their purpose? Likewise, earlier I mentioned Sylvari from Guild Wars 2. They are sapient but you are basically "born yesterday." Sylvari gain their starting knowledge, personality, and skills in the Dream. They are born with a general sense of their purpose. Some of these Sylvari have what is called a "Wyld Hunt," which is like a mission that comes to them in the Dream. The Dream connects Sylvari even after they are born, though some do choose to silence it. Could Lizardfolk not likewise have a sense divine purpose that calls them to adventure or live with other peoples? Since I also mentioned Monte Cook's Arcana Evolved in this post, I would be remiss if I didn't also mention the Verrik. This is what we are told about them: There is an alien nature to Verrik. So how do you roleplaying the enigmatically alien Verrik? Then finally there are the 5e D&D Lizardfolk. The entry for playable Lizardfolk in Volo's Guide to Monsters also establishes a psychological difference between Lizardfolk and the more common races: It then goes on in more detail to describe their alien mindset and how to roleplay lizardfolk psychology. [/QUOTE]
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Which non-D&D races would like to see in Dungeons and Dragons?
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