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Which non-D&D races would you like to see in D&D?
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<blockquote data-quote="jmartkdr2" data-source="post: 9031640" data-attributes="member: 7017304"><p>Since OP asked, I was thinking about <strong>anime </strong>races some more -and I realized that most are already represented. A lot of fantasy anime either just use DnD races already (like Slayers or That Time I got Reincarnated as a Slime), or are directly based on DnD in the first place (Record of the Lodoss War). Sometimes you get DnD races with a twist (Granblue Fantasy) but usually not something that could be represented by refluffing existing mechanics. Even dragonnewts (which are semi-popular) can just use the dragonborn rules and all-new art.</p><p></p><p>Sometimes you get "races" that are clearly more like the real-world idea of races: they're ethnicities at most, and the only difference is how they're treated by society. The Genius Prince's Guide to Raising a Nation Out of Debt's only alternate "race" is basically a fantasy version of Jews or Roma - they're entirely human, just discriminated against by the church.</p><p></p><p>When they do add new races, they're usually more human than what WotC adds - Giant Beast of Ars only adds "people with fuzzy ears," "people with horns," "humans with pointy ears," and "basically orcs but friendlier." And by "people with horns" I don't mean tieflings - the Hornarians don't seem to have any difference in inherent ability from humans. No extra magic, no particular abilities - just humans, but with horns. The animal-people and "I can't believe they're not elves" are also well within the range of Custom Lineage.</p><p></p><p>(although It might be interesting to see if you can make the setting-unique classes work)</p><p></p><p>I suppose if you want good support for anime tropes you want Kemonomimi rules, but they don't need much mechanical support - they don't even universally have good hearing. Custom lineage is more than adequate. </p><p></p><p>Sci-fi anime tend to follow the same trends near as I can tell: Micronized Zentredi are basically half-orcs; saiyans seem to be humans with a shapechange power and higher level cap, and a lot don't even have non-humans (Gundam, Nadesico) or only have non-humans as antagonists (Darling in the Franxx). Overall, anime seems to stick to more human-ish races than DnD does, so most new options seem really easy to incorporate.</p><p></p><p>The only anime with really different but should-be-playable races I can think of is Rising of the Shield Hero, but the new races there have very gamey, meta-based mechanics. Their demihumans (tanuki-people) have an apparent age that's a direct function of character level - that's how it's described in-universe by natives of the setting. That would feel out of place to me in a Dungeons and Dragons game.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 9031640, member: 7017304"] Since OP asked, I was thinking about [B]anime [/B]races some more -and I realized that most are already represented. A lot of fantasy anime either just use DnD races already (like Slayers or That Time I got Reincarnated as a Slime), or are directly based on DnD in the first place (Record of the Lodoss War). Sometimes you get DnD races with a twist (Granblue Fantasy) but usually not something that could be represented by refluffing existing mechanics. Even dragonnewts (which are semi-popular) can just use the dragonborn rules and all-new art. Sometimes you get "races" that are clearly more like the real-world idea of races: they're ethnicities at most, and the only difference is how they're treated by society. The Genius Prince's Guide to Raising a Nation Out of Debt's only alternate "race" is basically a fantasy version of Jews or Roma - they're entirely human, just discriminated against by the church. When they do add new races, they're usually more human than what WotC adds - Giant Beast of Ars only adds "people with fuzzy ears," "people with horns," "humans with pointy ears," and "basically orcs but friendlier." And by "people with horns" I don't mean tieflings - the Hornarians don't seem to have any difference in inherent ability from humans. No extra magic, no particular abilities - just humans, but with horns. The animal-people and "I can't believe they're not elves" are also well within the range of Custom Lineage. (although It might be interesting to see if you can make the setting-unique classes work) I suppose if you want good support for anime tropes you want Kemonomimi rules, but they don't need much mechanical support - they don't even universally have good hearing. Custom lineage is more than adequate. Sci-fi anime tend to follow the same trends near as I can tell: Micronized Zentredi are basically half-orcs; saiyans seem to be humans with a shapechange power and higher level cap, and a lot don't even have non-humans (Gundam, Nadesico) or only have non-humans as antagonists (Darling in the Franxx). Overall, anime seems to stick to more human-ish races than DnD does, so most new options seem really easy to incorporate. The only anime with really different but should-be-playable races I can think of is Rising of the Shield Hero, but the new races there have very gamey, meta-based mechanics. Their demihumans (tanuki-people) have an apparent age that's a direct function of character level - that's how it's described in-universe by natives of the setting. That would feel out of place to me in a Dungeons and Dragons game. [/QUOTE]
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