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Which of the Demon Lords put up a good fight?
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<blockquote data-quote="MonkeezOnFire" data-source="post: 7860354" data-attributes="member: 6784845"><p>I ran Demogorgon against my party as written. Because two players were leaving overseas for school/work and I wanted to give the campaign some conclusion we had a time skip where the characters went to level 11 (from 7 I believe) and I gave each PC a tailored, powerful magic item. We had also originally generated the characters using 4d6 drop lowest and most characters were above what a standard point buy could get you. Feats and multiclassing was allowed. Pretty much any character option from official sources was allowed.</p><p></p><p>So Demogorgon alone vs 6 well equipped, level 11 PCs plus their followers (two 5th level fighters and a couatl summoned via the cleric's magic item). They defeated him but there were moments when it was scary. I did also play him rather dumb, spreading out attacks instead of focusing characters down. Mostly because I wanted to get through the epilogues in the same session after the fight, but I am also a bit of a softy DM. </p><p></p><p>Some notes:</p><p>-Because of the huge discrepancy of CR basically every attack from Demogorgon hit. It was rare for any of the PCs to make any of the saves. </p><p>-A round of tentacle attacks could easily bring a PC from full less than half, often near death. </p><p>-Opening with Feeblemind on the cleric genuinely terrified some of the players. Just not the player of the cleric as they knew their couatl summon could reverse it via greater restoration.</p><p></p><p>Overall I was satisfied with how the encounter played out. There was tension and fear but the way I played it nobody died and everyone got their own nice conclusion to the campaign. So overall I'd say bounded accuracy works pretty well if a party of lvl 11 PCs can take out a CR 26 creature with favourable conditions.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 7860354, member: 6784845"] I ran Demogorgon against my party as written. Because two players were leaving overseas for school/work and I wanted to give the campaign some conclusion we had a time skip where the characters went to level 11 (from 7 I believe) and I gave each PC a tailored, powerful magic item. We had also originally generated the characters using 4d6 drop lowest and most characters were above what a standard point buy could get you. Feats and multiclassing was allowed. Pretty much any character option from official sources was allowed. So Demogorgon alone vs 6 well equipped, level 11 PCs plus their followers (two 5th level fighters and a couatl summoned via the cleric's magic item). They defeated him but there were moments when it was scary. I did also play him rather dumb, spreading out attacks instead of focusing characters down. Mostly because I wanted to get through the epilogues in the same session after the fight, but I am also a bit of a softy DM. Some notes: -Because of the huge discrepancy of CR basically every attack from Demogorgon hit. It was rare for any of the PCs to make any of the saves. -A round of tentacle attacks could easily bring a PC from full less than half, often near death. -Opening with Feeblemind on the cleric genuinely terrified some of the players. Just not the player of the cleric as they knew their couatl summon could reverse it via greater restoration. Overall I was satisfied with how the encounter played out. There was tension and fear but the way I played it nobody died and everyone got their own nice conclusion to the campaign. So overall I'd say bounded accuracy works pretty well if a party of lvl 11 PCs can take out a CR 26 creature with favourable conditions. [/QUOTE]
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Which of the Demon Lords put up a good fight?
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