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Which of the Wizards 4e H-E adventure have you played or run?
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<blockquote data-quote="MerricB" data-source="post: 5284894" data-attributes="member: 3586"><p>To be fair, most of the slog occurs just in the last section of the adventure. The first half of the module (or perhaps a little more) runs extremely well.</p><p></p><p>You have wilderness encounters and town interactions with the NPCs. You venture into the dungeon, and the Big Bad responds by attacking the town (and you). I was able to do a lot with the town section, and it was all building nicely until the final section had just a few too many encounters in it.</p><p></p><p>It should be noted that I <em>enjoy</em> combat. It's one of the things I enjoy in D&D. So, a combat-heavy adventure isn't a turn-off; I appreciate it when there's a strong narrative drive and places to explore as well. </p><p></p><p>To get a sense of how my ratings relate to other D&D adventures, I'll give this short guide:</p><p></p><p><strong>10:</strong> Pharoah, Gary Gygax's Necropolis, Oasis of the White Palm</p><p><strong>9:</strong> Keep on the Borderlands, Castle Zagyg: The Upper Levels, The Prince of Redhand</p><p><strong>8:</strong> Vault of the Drow, Dragons of Despair, Sons of Gruumsh</p><p><strong>7:</strong> Feast of Goblyns, White Plume Mountain</p><p><strong>6:</strong> Vecna Lives!, Isle of Dread, Lost Tomb of Martek, The Shattered Citadel</p><p><strong>5:</strong> Temple of Elemental Evil, Deep Horizon</p><p><strong>4:</strong> Needle</p><p><strong>3:</strong> Fate of Istus, Dragons of Fire, The Spire of Long Shadows</p><p><strong>2:</strong> Castle Greyhawk, Gargoyle</p><p><strong>1:</strong> Terrible Trouble at Tragidore</p><p><strong>0:</strong> Usurpers of the Fell Axe</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5284894, member: 3586"] To be fair, most of the slog occurs just in the last section of the adventure. The first half of the module (or perhaps a little more) runs extremely well. You have wilderness encounters and town interactions with the NPCs. You venture into the dungeon, and the Big Bad responds by attacking the town (and you). I was able to do a lot with the town section, and it was all building nicely until the final section had just a few too many encounters in it. It should be noted that I [i]enjoy[/i] combat. It's one of the things I enjoy in D&D. So, a combat-heavy adventure isn't a turn-off; I appreciate it when there's a strong narrative drive and places to explore as well. To get a sense of how my ratings relate to other D&D adventures, I'll give this short guide: [b]10:[/b] Pharoah, Gary Gygax's Necropolis, Oasis of the White Palm [b]9:[/b] Keep on the Borderlands, Castle Zagyg: The Upper Levels, The Prince of Redhand [b]8:[/b] Vault of the Drow, Dragons of Despair, Sons of Gruumsh [b]7:[/b] Feast of Goblyns, White Plume Mountain [b]6:[/b] Vecna Lives!, Isle of Dread, Lost Tomb of Martek, The Shattered Citadel [b]5:[/b] Temple of Elemental Evil, Deep Horizon [b]4:[/b] Needle [b]3:[/b] Fate of Istus, Dragons of Fire, The Spire of Long Shadows [b]2:[/b] Castle Greyhawk, Gargoyle [b]1:[/b] Terrible Trouble at Tragidore [b]0:[/b] Usurpers of the Fell Axe Cheers! [/QUOTE]
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Which of the Wizards 4e H-E adventure have you played or run?
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