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Which of the Wizards 4e H-E adventure have you played or run?
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<blockquote data-quote="Wrathamon" data-source="post: 5286019" data-attributes="member: 7989"><p>I ran H1 3 times with 3 different groups... the first time I like the first half of the module... till you get to the dungeon portion. Then it bogs down into a grind.</p><p></p><p>I ran it for another group and only left in the most interesting rooms and cutting out a lot of the 2nd level and it ran a lot better.</p><p></p><p>The third time I used the free update on the website and kept trimmed dungeon from the 2nd pass with a few tweaks.</p><p></p><p>Overall, its an okay adventure and is was fun for 1st timers with the tweaks. We had some fun RP during the 1st half.</p><p></p><p>I also ran p1 and p2</p><p></p><p>I enjoyed p1 but I needed to start tweaking it heavily as my group wasnt setup for Trolls. They enjoyed the first part of the adventure but after awhile the encounters would take a very long time... but my group was very strategic and figured out how to sneak around and avoid some of the encounters. Once they started roleplaying and thinking about how to avoid trolls, they got into it and it became very fun. The feywild portion was also interesting as it mixed things up. I cut out one of the encounters there to speed things along.</p><p></p><p>P2 is by far the best of the published 4e adventures I have ran. It could play out differently every time I run it. The sandbox style layout of the town and the faction based nature of the encounters makes for some great RP and non-combat tactical choices for the player. Its really up to the DM to figure out how best to run this. It isnt just a linear adventure that you can coast on. The only failing is that its very easy to miss huge portions of this adventure by being too straight forward. The last portion is epic but my group by this point avoided most of the combats by being diplomatic and RP and it worked out very well. </p><p></p><p>I am currently playing through portions of P3 and the encounters are decent. The DM has changed the story and flow so I cant really comment more.</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 5286019, member: 7989"] I ran H1 3 times with 3 different groups... the first time I like the first half of the module... till you get to the dungeon portion. Then it bogs down into a grind. I ran it for another group and only left in the most interesting rooms and cutting out a lot of the 2nd level and it ran a lot better. The third time I used the free update on the website and kept trimmed dungeon from the 2nd pass with a few tweaks. Overall, its an okay adventure and is was fun for 1st timers with the tweaks. We had some fun RP during the 1st half. I also ran p1 and p2 I enjoyed p1 but I needed to start tweaking it heavily as my group wasnt setup for Trolls. They enjoyed the first part of the adventure but after awhile the encounters would take a very long time... but my group was very strategic and figured out how to sneak around and avoid some of the encounters. Once they started roleplaying and thinking about how to avoid trolls, they got into it and it became very fun. The feywild portion was also interesting as it mixed things up. I cut out one of the encounters there to speed things along. P2 is by far the best of the published 4e adventures I have ran. It could play out differently every time I run it. The sandbox style layout of the town and the faction based nature of the encounters makes for some great RP and non-combat tactical choices for the player. Its really up to the DM to figure out how best to run this. It isnt just a linear adventure that you can coast on. The only failing is that its very easy to miss huge portions of this adventure by being too straight forward. The last portion is epic but my group by this point avoided most of the combats by being diplomatic and RP and it worked out very well. I am currently playing through portions of P3 and the encounters are decent. The DM has changed the story and flow so I cant really comment more. [/QUOTE]
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Which of the Wizards 4e H-E adventure have you played or run?
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