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General Tabletop Discussion
*Dungeons & Dragons
Which of these backstories do you think could be most interesting to play?
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<blockquote data-quote="DEFCON 1" data-source="post: 8109508" data-attributes="member: 7006"><p>Please remember that it helps yourself AND your DM greatly to not be beholden to a particular character BEFORE knowing what the campaign is going to be about. Many character ideas just don't fit with the story the DM is presenting, and the DM may very well have a list of races/classes/concepts that they aren't going to use or be at all useful, because they don't fit thematically with that story. And on top of that, you might have thought of ideas for how your background might be reincorporated into the story but is so disparate from the DM's story that it will never be able to be fully embraced.</p><p></p><p>Now maybe you will get lucky for this first game and your DM will be open to any and all ideas and fit them into their campaign story without issue. If so, then awesome! Run with it and have a blast! <em>But</em> it's always possible that you'll discover at your Session 0 that this is going to be a "pirate adventure" for example and that none of your character ideas seem to fit the theme all that well (or that you don't want to try and jerry-rig any of these three ideas into a "piracy" theme.) By waiting until after you have the Session 0, you get a better chance of finding an idea that works as best as it can possibly be.</p><p></p><p>The lesson here is don't don't pigeonhole yourself unnecessarily. There are <em>millions</em> of character ideas, and there are thousands that are going to fit in wonderfully for whatever story the DM is going to tell. So for your first game, take it from me that you will ultimately be much happier to create a character that works within <strong>that</strong> story, then trying to play your "unlinked" idea that you created beforehand that you thought was cool, but which at the end of the day will never achieve its true greatness. There <em>will</em> be a time and a game that your unlinked idea WILL slot into to a particular campaign beautifully... so to do that idea justice, make sure to save it for <em>that</em> game and instead create a character for <em>this</em> game that make all the sense in that world. You'll be so glad you did.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8109508, member: 7006"] Please remember that it helps yourself AND your DM greatly to not be beholden to a particular character BEFORE knowing what the campaign is going to be about. Many character ideas just don't fit with the story the DM is presenting, and the DM may very well have a list of races/classes/concepts that they aren't going to use or be at all useful, because they don't fit thematically with that story. And on top of that, you might have thought of ideas for how your background might be reincorporated into the story but is so disparate from the DM's story that it will never be able to be fully embraced. Now maybe you will get lucky for this first game and your DM will be open to any and all ideas and fit them into their campaign story without issue. If so, then awesome! Run with it and have a blast! [I]But[/I] it's always possible that you'll discover at your Session 0 that this is going to be a "pirate adventure" for example and that none of your character ideas seem to fit the theme all that well (or that you don't want to try and jerry-rig any of these three ideas into a "piracy" theme.) By waiting until after you have the Session 0, you get a better chance of finding an idea that works as best as it can possibly be. The lesson here is don't don't pigeonhole yourself unnecessarily. There are [I]millions[/I] of character ideas, and there are thousands that are going to fit in wonderfully for whatever story the DM is going to tell. So for your first game, take it from me that you will ultimately be much happier to create a character that works within [B]that[/B] story, then trying to play your "unlinked" idea that you created beforehand that you thought was cool, but which at the end of the day will never achieve its true greatness. There [I]will[/I] be a time and a game that your unlinked idea WILL slot into to a particular campaign beautifully... so to do that idea justice, make sure to save it for [I]that[/I] game and instead create a character for [I]this[/I] game that make all the sense in that world. You'll be so glad you did. [/QUOTE]
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*Dungeons & Dragons
Which of these backstories do you think could be most interesting to play?
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