Which of these games do you want me to run ?

Which game ?

  • Of Guts and Glory (but mostly guts !) -- V for Victory

    Votes: 1 9.1%
  • Of Floating Islands and Flying Beasts -- 3.5 homebrew

    Votes: 7 63.6%
  • Of Wizards and a Coast -- Standard 3.5 D&D

    Votes: 3 27.3%

  • Poll closed .

GPEKO

First Post
Ok, so I've not been PbPing for a long time but I really like it. It covers some of my shortcomings as a roleplayer ... I guess I'm more a writer than an actor/improviser (I'm neither of those but you get my drift). Anyway, the DM bug is already biting me now so I would like to start a game. I'm not to sure what to start, so I'll do like some did before me and offer you 3 choices :

1.- Of Guts and Glory (but mostly guts !) : A V for Victory game (a mini-game in polyhedron #156 or Dungeon #97 if you prefer). Roleplaying during WWII. Everybody in Europe was affected by the War, you are one of them. Your group could be part of the military (probably an elite unit) or part of a civilian partisan/resistance organisation (not sure which yet). I don't want this game to be too "heroic" or "fantastic" so their will be no fighting mad Nazi scientist with Frankenstein monsters and no "the 6 of us took Omaha beach by ourselves". Not that there's anything wrong with that, it's just not the road I want to take. The hp/wound system would be house ruled to change the phenomenal progression of damage you can take from 1st to 10th level in normal D20 games (i.e. you will gain little "hp" went you go up a level).

2.- Of Floating Islands and Flying Beasts : D&D 3.5 homebrew but greatly inspired by the world of Arianus (from the Death Gate Cycle by Weis and Hickman -- ok sue me). The world of Alheissas (my modified Arianus) is a demi-plane metaphysically closer to the inner planes (especially the elemental plane of air) than the material planes are. It is a finite olive-shaped plane. "Around" it is the Great Storm Barrier, an impregnable mass of clouds, lightning and raging winds. At the "bottom" or, as they say it there, heatwise is the Sleeper's Fury, a huge lake of lava that is a gate to the para-elemental plane of Magma and provide heat and, more rarely, new islands. At the "top" or lightwise are the Radiant Daughters, a twin pair of gate to the quasi-elemental planes of Radiance and Positive energy (those provide light but very little heat). And in the middle of it all is a great ocean of air in which great blocks of ice and rock float. On those rocks, or islands, lives the races of Alheissas : the adaptable humans, the mysterious gem dwarves, the industrious iron dwarves, the reptilian ssurr, the militaristic garro and the fair faens. My P&P campaign consist in dropping primes in this world and so it's not very detailed, yet. Your characters would be native of this place so I would encourage you to create your own little piece of Alheissas : an animal, a city, a small island, even a lesser god (or power as they call them here).

3.- Of Wizards and a Coast : Standard D&D 3.5. I would run published adventures for this one -- probably the Dungeon Adventure Path or Return to the Temple of Elemental Evil. For this one, I would require that the players post at least 4-5 times a week to propel those long adventures forward.

So there it is, our choice now ... I'll probably keep the poll open for about a week.
 

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I voted standard, but the homebrew could be interesting too. :)

Edit: Actually, I like all three, on second glance. Can I vote for all of them? :)
 
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Homebrew sounds great! Nice departure from the norm. I'm dieing to try out a Paladin/Knight of Purity. (PRc from the Beholders PDF trom D20 press.) I have the info should you want to check into it.
 

Humm ... Homebrew takes an early lead ...

Oh, and : BUMP !

Argent : We'll see about that sort of things once the poll is closed. Edit : But it should be OK, I'll just have to review it, of course.
 
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