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General Tabletop Discussion
*TTRPGs General
Which of these is the optimal distance of measurement for your TTRPG enjoyment?
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<blockquote data-quote="Aldarc" data-source="post: 9031023" data-attributes="member: 5142"><p>You'll know it when you bother reading the given game rules <em>for once</em> that explain in-game distances. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>I don't need a grid. I have Close/Near/Far. You don't have those distances and use exact distances for your games, so you need a grid.</p><p></p><p></p><p>I hope you realize that you are making a lot of <em>unsubstantiated </em>assertions here that basically can be explained as you believing that your hang-ups about in-game distances are universally-held ones.</p><p></p><p>Moreover, considering that there are many functional games out there that use Close/Near/Far or analogous concepts for their spells and weapons, then clearly these distances can work for TTRPGs. Like with many things else outside of your gaming bubble, I would suggest familiarizing yourself with the rules of other games to see how they work instead of building your argument entirely out of assumptions.</p><p></p><p></p><p>Neither will asking "goodman" how many feet it is to Praetos. Realistically, when I ask someone how far away something is, no one will tell me in terms of distance. They will likelier tell me in terms of travel time (e.g., minutes, hours, days, etc.) according to mode of transportation (e.g., foot, car, train, plane, etc.), or even something more analogous to zones (e.g., how many blocks away). <img class="smilie smilie--emoji" loading="lazy" alt="🤷♂️" title="Man shrugging :man_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" data-shortname=":man_shrugging:" /></p></blockquote><p></p>
[QUOTE="Aldarc, post: 9031023, member: 5142"] You'll know it when you bother reading the given game rules [I]for once[/I] that explain in-game distances. ;) I don't need a grid. I have Close/Near/Far. You don't have those distances and use exact distances for your games, so you need a grid. I hope you realize that you are making a lot of [I]unsubstantiated [/I]assertions here that basically can be explained as you believing that your hang-ups about in-game distances are universally-held ones. Moreover, considering that there are many functional games out there that use Close/Near/Far or analogous concepts for their spells and weapons, then clearly these distances can work for TTRPGs. Like with many things else outside of your gaming bubble, I would suggest familiarizing yourself with the rules of other games to see how they work instead of building your argument entirely out of assumptions. Neither will asking "goodman" how many feet it is to Praetos. Realistically, when I ask someone how far away something is, no one will tell me in terms of distance. They will likelier tell me in terms of travel time (e.g., minutes, hours, days, etc.) according to mode of transportation (e.g., foot, car, train, plane, etc.), or even something more analogous to zones (e.g., how many blocks away). 🤷♂️ [/QUOTE]
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General Tabletop Discussion
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Which of these is the optimal distance of measurement for your TTRPG enjoyment?
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