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Which of these is the optimal distance of measurement for your TTRPG enjoyment?
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<blockquote data-quote="Ulfgeir" data-source="post: 9034592" data-attributes="member: 7015719"><p>I prefer games where you don't need exact measurements. Zones as in Fate or The Troubleshooters works quite well.</p><p></p><p>If a grid and tactical map is needed, then fine, having 1 square equal either 1 meter or 5 feet is irrelevant as long as it is consistent, and matches the scale of the system (and the figures used). But when distance goes up, it kind of turns abstract, so then it is more "is he in range of your ranged weapon or not".</p><p></p><p>While it might feel good for authenticity to both ingame and out-of game use weird archaic units, it will lead to people having to recalculate it into something they are familiar with. And that will slow things down.</p><p></p><p>Edit: If one want some more reality-based ranges for mediaevalish games...</p><ul> <li data-xf-list-type="ul">Grappling (includes using knives)</li> <li data-xf-list-type="ul">Punching/kicking</li> <li data-xf-list-type="ul">Sword-range</li> <li data-xf-list-type="ul">Polearm/Greatsword (spears are polearms)</li> <li data-xf-list-type="ul">Throwing distance (axes/knives/darts/javelins)</li> <li data-xf-list-type="ul">Archery-range (also includes crossbows)</li> </ul></blockquote><p></p>
[QUOTE="Ulfgeir, post: 9034592, member: 7015719"] I prefer games where you don't need exact measurements. Zones as in Fate or The Troubleshooters works quite well. If a grid and tactical map is needed, then fine, having 1 square equal either 1 meter or 5 feet is irrelevant as long as it is consistent, and matches the scale of the system (and the figures used). But when distance goes up, it kind of turns abstract, so then it is more "is he in range of your ranged weapon or not". While it might feel good for authenticity to both ingame and out-of game use weird archaic units, it will lead to people having to recalculate it into something they are familiar with. And that will slow things down. Edit: If one want some more reality-based ranges for mediaevalish games... [LIST] [*]Grappling (includes using knives) [*]Punching/kicking [*]Sword-range [*]Polearm/Greatsword (spears are polearms) [*]Throwing distance (axes/knives/darts/javelins) [*]Archery-range (also includes crossbows) [/LIST] [/QUOTE]
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Community
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Which of these is the optimal distance of measurement for your TTRPG enjoyment?
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