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General Tabletop Discussion
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Which of these is the optimal distance of measurement for your TTRPG enjoyment?
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<blockquote data-quote="Thomas Shey" data-source="post: 9035404" data-attributes="member: 7026617"><p>And when I'm hearing something I haven't been hearing in claims for 30 years, that matters to me a lot more.</p><p></p><p></p><p></p><p></p><p>Again, not the first time I've seen that construction.</p><p></p><p></p><p></p><p>Again, to make it clear, I have to see something I haven't seen people claim about TotM for decades. Sometimes, when follow-up on, its mostly true (though this tends to be more common the less a system is set up with a battleboard assumed in its basic design--I don't have trouble believing someone with a good spatial imagination and memory can manage with 13th Age, for example). But I've seen a lot of claims about how easy Game X is to run with TotM and how much their players like it, only to find when pursued that this was being, to be charitable, viewed through rose-colored glasses on one or both grounds.</p><p></p><p></p><p></p><p></p><p>People will stick around a long time in games where the good times are anything but consistent; in healthy cases often all you can say is the good times are more common than not.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9035404, member: 7026617"] And when I'm hearing something I haven't been hearing in claims for 30 years, that matters to me a lot more. Again, not the first time I've seen that construction. Again, to make it clear, I have to see something I haven't seen people claim about TotM for decades. Sometimes, when follow-up on, its mostly true (though this tends to be more common the less a system is set up with a battleboard assumed in its basic design--I don't have trouble believing someone with a good spatial imagination and memory can manage with 13th Age, for example). But I've seen a lot of claims about how easy Game X is to run with TotM and how much their players like it, only to find when pursued that this was being, to be charitable, viewed through rose-colored glasses on one or both grounds. People will stick around a long time in games where the good times are anything but consistent; in healthy cases often all you can say is the good times are more common than not. [/QUOTE]
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Which of these is the optimal distance of measurement for your TTRPG enjoyment?
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