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General Tabletop Discussion
*Dungeons & Dragons
Which of these possible endings do you prefer to see in every published adventure *as written*?
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<blockquote data-quote="TheSword" data-source="post: 8931475" data-attributes="member: 6879661"><p>I’m not my players teacher, pastor or parent so I don’t feel the need to enforce morality. I don’t think I’d want to be a DM if I needed to. You keep talking about moral correctness in a way that make me think of one of those… one with a long meter ruler… thwack!</p><p></p><p>Adventures with a heroic ending, usually end up with a body count. The BBEG bleeding out on the floor, or banished back to hell. Because that’s a good honest heroic challenge. Killing a monster. I don’t have a problem with that, but I don’t think it’s an inherently moral or virtuous thing to play out.</p><p></p><p>Also, if you want modules that aren’t purely combat based then you’re gonna have to challenge some people in other ways. That isn’t always going to be easy and isn’t always going to turn out the way the PCs want. Allies of convenience, double crosses, phyrric victories, and just getting out alive is sometimes a good outcome.</p><p></p><p>Does the first Jurassic Park have a heroic outcome? Do the Conjuring Films? What about Aliens, or Game of Thrones.. They are still satisfying and cathartic and heroic in their own way.</p><p></p><p>Ironically people often say the Witcher is grimdark, but the eponymous character actively rejects the virtue of a lesser evil. Of course the series also rejects the idea that most people are one thing. Good villains aren’t cookie cutter templates. I’m excited by the prospect of a D&D heist book that gives us modules with some moral quandaries, some unusual consequences and a bit more bite to my D&D than we have seen before.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8931475, member: 6879661"] I’m not my players teacher, pastor or parent so I don’t feel the need to enforce morality. I don’t think I’d want to be a DM if I needed to. You keep talking about moral correctness in a way that make me think of one of those… one with a long meter ruler… thwack! Adventures with a heroic ending, usually end up with a body count. The BBEG bleeding out on the floor, or banished back to hell. Because that’s a good honest heroic challenge. Killing a monster. I don’t have a problem with that, but I don’t think it’s an inherently moral or virtuous thing to play out. Also, if you want modules that aren’t purely combat based then you’re gonna have to challenge some people in other ways. That isn’t always going to be easy and isn’t always going to turn out the way the PCs want. Allies of convenience, double crosses, phyrric victories, and just getting out alive is sometimes a good outcome. Does the first Jurassic Park have a heroic outcome? Do the Conjuring Films? What about Aliens, or Game of Thrones.. They are still satisfying and cathartic and heroic in their own way. Ironically people often say the Witcher is grimdark, but the eponymous character actively rejects the virtue of a lesser evil. Of course the series also rejects the idea that most people are one thing. Good villains aren’t cookie cutter templates. I’m excited by the prospect of a D&D heist book that gives us modules with some moral quandaries, some unusual consequences and a bit more bite to my D&D than we have seen before. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Which of these possible endings do you prefer to see in every published adventure *as written*?
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