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Which of these two methods would you choose for implementing armor DR rules... ?
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<blockquote data-quote="Galadare" data-source="post: 870352" data-attributes="member: 10158"><p>The problem with converting armor to DR rather than AC is that it precipitates other changes. For it to work, you then have to adust other rules such as attack rolls and HP.</p><p></p><p>As far as the two rules presented go. I prefer the first as a simple matter of simplicity (when it comes into play). However, IMG the change would be accompanied by three other changes.</p><p></p><p>First, there is the problem of everything being too easy to hit. One solution I have contemplated is the conversion of a character's BAB and AC to skills and adjust the character's skills per level accordingly.</p><p></p><p>Second is the problem of super-resilient characters. For this I have been playing with the idea of decreasing the HP of the characters. Or, possibly even making it static with respect to character level.</p><p></p><p>The third change would be in the way magic works. With the HP totals of the characters so dramatically reduced, spells like fireball that deal multiple d whatever damage are way to powerful. This of course would lead to several other changes, minor and other wise.</p><p></p><p>The amount of work involved has kept me from making the change IMC as of yet. Furthermore, the change would steer the campaign away from hack and slash in favor of character development. Unless that is what you want to do, I would steer clear of the whole mess.</p><p></p><p>O'course, my solution is not the only possibility.</p></blockquote><p></p>
[QUOTE="Galadare, post: 870352, member: 10158"] The problem with converting armor to DR rather than AC is that it precipitates other changes. For it to work, you then have to adust other rules such as attack rolls and HP. As far as the two rules presented go. I prefer the first as a simple matter of simplicity (when it comes into play). However, IMG the change would be accompanied by three other changes. First, there is the problem of everything being too easy to hit. One solution I have contemplated is the conversion of a character's BAB and AC to skills and adjust the character's skills per level accordingly. Second is the problem of super-resilient characters. For this I have been playing with the idea of decreasing the HP of the characters. Or, possibly even making it static with respect to character level. The third change would be in the way magic works. With the HP totals of the characters so dramatically reduced, spells like fireball that deal multiple d whatever damage are way to powerful. This of course would lead to several other changes, minor and other wise. The amount of work involved has kept me from making the change IMC as of yet. Furthermore, the change would steer the campaign away from hack and slash in favor of character development. Unless that is what you want to do, I would steer clear of the whole mess. O'course, my solution is not the only possibility. [/QUOTE]
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Which of these two methods would you choose for implementing armor DR rules... ?
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